GLHeretic

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GLHeretic
Standard Heretic
Codebase Heretic
Developer(s) Michaël Ryssen (Kokak)
Initial release 0.03 (1999-03-26, 25 years ago)
Latest release 1.0 (1999-09-13, 25 years ago)
Development status Discontinued
Written in C
Target platform Windows
License see Raven source code licensing issue

GLHeretic is a Win32 OpenGL Heretic source port made by Michaël Ryssen (Kokak), with the latest known release being a version 1.0 (beta) on September 13, 1999. Kokak also used GLHeretic code as a basis for another OpenGL source port called DoomGL.

Features[edit]

  • Both shareware and registered versions of the IWAD are supported.
  • Supports high resolution textures.
  • Support for 3D models in MD2 format (Quake II format).
  • Mouse look implementation.
  • Support for dynamic lights.

History[edit]

  • v0.03 was released on March 26, 1999. It is the first release.
  • v0.06 was released on March 30, 1999.
  • v0.07 was released on April 2, 1999.
  • v0.08 was released on April 10, 1999.
  • v0.09 was released on April 16, 1999.
  • v0.1 was released on April 24, 1999.
  • v0.2 was released on May 15, 1999.
  • v0.3 was released on May 19, 1999.
  • v0.4 was released on May 29, 1999.
  • v0.5 was released on June 14, 1999.
  • v0.7 was released on July 14, 1999.
  • v0.9 was released on August 12, 1999.
  • v1.0 was released on September 13, 1999. This is the final release.
  • GLHeretic v1.0 source code was released on February 4, 2000.

External links[edit]


Source code genealogy
Based on Name Base for
Heretic GLHeretic DoomGL