GLHeretic
From DoomWiki.org
GLHeretic | |
Standard | Heretic |
---|---|
Codebase | Heretic |
Developer(s) | Michaël Ryssen (Kokak) |
Initial release | 0.03 (1999-03-26, 25 years ago) |
Latest release | 1.0 (1999-09-13, 25 years ago) |
Development status | Discontinued |
Written in | C |
Target platform | Windows |
License | see Raven source code licensing issue |
GLHeretic is a Win32 OpenGL Heretic source port made by Michaël Ryssen (Kokak), with the latest known release being a version 1.0 (beta) on September 13, 1999. Kokak also used GLHeretic code as a basis for another OpenGL source port called DoomGL.
Features[edit]
- Both shareware and registered versions of the IWAD are supported.
- Supports high resolution textures.
- Support for 3D models in MD2 format (Quake II format).
- Mouse look implementation.
- Support for dynamic lights.
History[edit]
- v0.03 was released on March 26, 1999. It is the first release.
- v0.06 was released on March 30, 1999.
- v0.07 was released on April 2, 1999.
- v0.08 was released on April 10, 1999.
- v0.09 was released on April 16, 1999.
- v0.1 was released on April 24, 1999.
- v0.2 was released on May 15, 1999.
- v0.3 was released on May 19, 1999.
- v0.4 was released on May 29, 1999.
- v0.5 was released on June 14, 1999.
- v0.7 was released on July 14, 1999.
- v0.9 was released on August 12, 1999.
- v1.0 was released on September 13, 1999. This is the final release.
- GLHeretic v1.0 source code was released on February 4, 2000.
External links[edit]
- Kokak Heretic page (archived 🏛)
- Source Ports page on Doomworld with the download link
- GLHeretic v1.0 readme
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
Heretic | GLHeretic | DoomGL |