GLHexen is a Win32 OpenGL source port for Hexen made by Michaël Ryssen (Kokak) and based on his previous port, WinHexen. It was first released on June 2, 1999, with the final release on September 18 of the same year.
Features[edit]
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- Supports high resolution textures.
- Support for 3D models in MD2 format (Quake II format).
- Mouse look implementation.
- Support for dynamic lights.
- Works only with HEXEN.EXE v1.1.
History[edit]
- v0.07 was released on June 2, 1999. This is the first release.
- v0.08 was released on June 18, 1999.
- v0.1 was released on June 21, 1999.
- v0.5 was released on July 18, 1999.
- v0.6 was released on July 22, 1999.
- v0.8 was released on September 4, 1999.
- v0.9 was released on September 18, 1999. This is the final release.
External links[edit]
Source code genealogy
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Based on
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Name
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Base for
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WinHexen
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GLHexen
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None
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