GZ3Doom
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GZ3Doom | |
Developer(s) | Christopher Bruns (biospud) |
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Development status | Inactive |
Written in | C++ |
Target platform | Windows |
License | GPLv3+ |
GZ3Doom is a source port derived from GZDoom which adds support for multiple forms of three-dimensional imaging and virtual reality. It is maintained by biospud.
Features[edit]
As of release 1.8.10_d, GZ3Doom supports eight different rendering modes. The latest release upgrades support for the Oculus Rift to the 1.3.0 SDK. Support for rotational and positional tracking is present when in Oculus mode.
- Mono/off/normal
- Green-magenta anaglyph
- Red-cyan anaglyph
- Side-by-side
- Side-by-side narrow
- Left-eye view
- Right-eye view
- Quad-buffered (3D Vision)
- Oculus Rift
External links[edit]
- Development homepage
- GZ3Doom repository hosted on GitHub
- Official thread at the ZDoom forums
Source code genealogy | ||
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Based on | Name | Base for |
GZDoom | GZ3Doom | ViveDoom |