GZ3Doom

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GZ3Doom
Developer(s) Christopher Bruns (biospud)
Development status Inactive
Written in C++
Target platform Windows
License GPLv3+

GZ3Doom is a source port derived from GZDoom which adds support for multiple forms of three-dimensional imaging and virtual reality. It is maintained by biospud.

Features[edit]

Play-through of Knee-Deep in the Dead

As of release 1.8.10_d, GZ3Doom supports eight different rendering modes. The latest release upgrades support for the Oculus Rift to the 1.3.0 SDK. Support for rotational and positional tracking is present when in Oculus mode.

  • Mono/off/normal
  • Green-magenta anaglyph
  • Red-cyan anaglyph
  • Side-by-side
  • Side-by-side narrow
  • Left-eye view
  • Right-eye view
  • Quad-buffered (3D Vision)
  • Oculus Rift

External links[edit]


Source code genealogy
Based on Name Base for
GZDoom GZ3Doom ViveDoom