GZDoom Builder

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GZDoom Builder
Codebase Doom Builder 2
Developer(s) MaxED
Initial release 1.00 (2012-03-30, 12 years ago)
Latest release 2.3 r2791 (2017-01-09, 7 years ago)
Development status Discontinued
Written in C#
Target platform Windows
License GPLv3
Source Repository

(Git)

GitHub
A timeline of Doom Builder versions and forks.

GZDoom Builder (or GZDB for short) is a level editor for the Doom engine games specifically aimed at the ZDoom and GZDoom source ports. It was created by MaxED and is a fork of Doom Builder 2 by Pascal vd Heiden (CodeImp), which was discontinued in June 2012. The first version was released on March 30, 2012. Development of GZDoom Builder was discontinued in 2017.

Features[edit]

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History[edit]

  • v1.00 was released on March 30, 2012.
  • v1.01 was released on April 16, 2012.
  • v1.02 was released on April 18, 2012.
  • v1.03 was released on April 24, 2012.
  • v1.04 was released on April 25, 2012.[1]
  • v1.05 was released on May 11, 2012.[2]
  • v1.06 was released on May 20, 2012.
  • v1.07 was released on June 1, 2012.
  • v1.08 was released on June 19, 2012.
  • v1.09 was released on June 26, 2012.
  • v1.10 was released on July 3, 2012.
  • v1.11 was released on July 10, 2012.
  • v1.12 was released on July 24, 2012.
  • v1.13 was released on October 3, 2012.
  • v1.14 was released on January 14, 2013.[3]
  • Version number changed from 1.14 to 2.3 on July 14, 2015.[4]
  • v2.3 r2791 was released on January 9, 2017. It is the last version of GZDoom Builder, after which it was discontinued.
  • On May 16, 2018, MaxED archived the GZDB repository on GitHub. It is now read-only.

Forks[edit]

Several forks of GZDoom Builder exist:

  • 3DGE Builder, by Corbin Annis (Chu), is a modified version hacked to only support EDGE, vanilla, and Boom mapping. All other port capability, as well as all GZDoom-based functions and defs, have been stripped and are in the process of being fully replaced with languages and functions native to only 3DGE's advancements. The program is tailored to EDGE, but can still be used as a replacement to DB2 for vanilla and Boom mapping as those configs still exist. The program has the most recent version of glBSP for node building, as opposed to the other forks, built from EDGE's Git repo.
  • GZDoom Builder-Bugfix (GZDB-Bugfix), created by ZZYZX, offered continued maintenance and update after MaxED stopped working on GZDB. In December 2019 it was renamed to Ultimate Doom Builder (UDB) after GZDB-Bugfix outgrew its original purpose of being a maintenance release. Boasting ZScript support, visual attenuated lights and spotlights support and Doom 64-style sector lighting support, UDB comes in a native 64-bit build with various bugfixes, several performance optimizations (courtesy of anotak), better Linux compatibility (courtesy of Magnus Norddahl (dpJudas) & Talon 1024) and 3D mode performance improvements.
    • As such, UDB requires more modern hardware than GZDB-Bugfix. It requires a graphics card that has at least OpenGL 3.3 support, unlike all other DB2 versions that rely on Direct3D.
    • Starting from UDB R3821, Ultimate Doom Builder supports DeHackEd, DEHEXTRA and DSDHacked in its editor.
  • GZDoom Builder M59 is a port of GZDoom Builder 2.3 to support .roo files as used in the MMO game Meridian 59. The majority of GZDoom Builder's features are supported and the port retains the ability to created standard Doom maps.
  • Zone Builder is a modification tailored to the exclusive support of Sonic Robo Blast 2.

See also[edit]

External links[edit]

References[edit]

  1. MaxED (25 April 2012). ZDoom forums post. ZDoom forums. Retrieved 16 August 2023.
  2. MaxED (11 May 2012). ZDoom forums post. ZDoom forums. Retrieved 16 August 2023.
  3. Siberian Tiger (14 January 2013). ZDoom forums post. ZDoom forums. Retrieved 16 August 2023.
  4. MaxED (14 July 2015). ZDoom forums post. ZDoom forums. Retrieved 16 August 2023.
Source code genealogy
Based on Name Base for
Doom Builder 2 GZDoom Builder 3DGE Builder
GZDoom Builder-Bugfix
GZDoom Builder M59
Zone Builder