GZDoom for OS X
From DoomWiki.org
GZDoom for OS X | |
Codebase | GZDoom |
---|---|
Developer(s) | _mental_ |
Initial release | 0.1.0 (2011-12-25, 13 years ago) |
Latest release | 0.5.1 (2016-02-06, 9 years ago) |
Development status | Discontinued |
Written in | C++ |
Target platform | Mac OS X |
License | Doom Source License, 3-clause BSD license, others |
Website | alexey-lysiuk.github.io/gzdoom/ |
Source Repository
(Git) |
GitHub |
GZDoom for Mac OS X is a fork of GZDoom by Alexey Lysiuk (_mental_). The primary aim was to have a ZDoom port with OpenGL rendering on the Macintosh, but it has since obtained additional features. Since the release of GZDoom 2.2, this project is no longer maintained.
Features[edit]
In addition to all ZDoom and GZDoom features, GZDoom for OS X offers:
- Rewritten OpenGL renderer
- Support for loading the Xbox 360 IWADs from their diskfiles
- FXAA post-processing
- Automatic loading of the TNT: Evilution MAP31 fix patch
- Automatic handling of Mordeth's MORGRAP0.WAD's lack of namespace markers
Some features introduced there were since backported to ZDoom and GZDoom, including:
- Berserk indicator in the alternate HUD
- Enhanced optional display of time in the alternate HUD
- xBRZ rescaling filter (with explicit permission of the author).
External links[edit]
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
GZDoom | GZDoom for OS X | Discontinued |