Game Engine Black Book: Doom
Game Engine Black Book: Doom is a book by Fabien Sanglard and released in December 2018. The book covers the technical details of the Doom engine and explains the historical context behind its design. The book is a sequel to Sanglard's previous book, Game Engine Black Book: Wolfenstein 3D.
- IBM PC: Describes the technical details of PCs of the 1993 era, including the Intel 486, VESA local bus graphics, sound, networking and the Watcom C compiler.
- NeXT: Details about the NeXT workstations used by id to develop Doom.
- Team and Tools: How Doom's art, music and sound effects were created, along with a description of the DoomEd editor.
- Software: idTech 1: In-depth exploration of the Doom source code.
- Game Console Ports: Covers the Atari Jaguar, Sega 32X, Super NES, Sony PlayStation, 3DO and Sega Saturn ports of Doom.
- Bugs: Several notable bugs in the source code.
- Dots: Explains what the "dots" meant shown on startup.
- NeXTstation Turbo Color
- Press Release
- Source Code Release Notes: From the 1997 Doom source release.
- doombsp release note
- Survivor's Strategies and Secrets: Historical interviews republished from the official hint guide.
- Interview with Dave Taylor
- Interview with Randy Linden
- OpenGL vs Direct3D .plan: Historical commentary by John Carmack.
- Black Book Internals
- Game Engine Black Book: Doom on Fabien Sanglard's website.