Glory kill
From DoomWiki.org
Glory kills are exceptionally violent, gruesome deaths which the Doom Slayer is capable of inflicting upon monsters and other players in the 2016 Doom and in Doom Eternal. The most common type of glory kill occurs when monsters or players have been staggered, which is caused by taking a critical amount of damage; they will be highlighted by the Praetor suit's dynamic HUD as being vulnerable to direct attack and the monster itself will be briefly unable to retaliate. Closing to melee range and pressing the melee attack button or key will then engage the player directly with the target and execute one of many fatal attacks. Each monster species has several possible glory kills that can be performed against it, depending on the angle of approach. A short period of invulnerability is invoked during the beginning of most glory kills in Doom (2016), but this does not last through the entire animation and recovery in most cases, making the execution of glory kills a matter of careful timing when in the heat of battle. In Doom Eternal, the player is invulnerable throughout the entire animation.
Kills made with the berserk power-up, which are similarly gruesome and capable of taking out even extremely powerful enemies in a single deft blow, are additionally counted as glory kills. In Doom Eternal, kills with the chainsaw count as glory kills in specific situations, specifically for the Blood Fueled rune.
In the single player campaign, glory kills increase the amount of health dropped from monsters, or in the case of the weakest monsters, will cause them to drop health when they would not otherwise. They are also the subject of many achievements and are required to be executed in order to accomplish goals in some of the game's upgrade paths. In Doom Eternal, they will also charge up the blood punch and/or the Sentinel Hammer.
A fairly large number of glory kills exist, with weaker demons usually having the most glory kills. The animation has no effect on the rewards from the glory kill, but may matter for completing challenges for the level. Additionally, certain animations may be shorter, allowing less time for enemies to surround the player.
Trivia[edit]
- Comments made by id Software and Bethesda in the run-up to and aftermath of QuakeCon in 2014 suggested that this feature was inspired both by the popularity of Brutal Doom and the insane violence of the Doom comic.[1][2]
- Glory kills were preceded by and based upon a similar mechanic known as sync melee, which was to be a part of the cancelled Doom 4 1.0 project.
- Judging by the animatic of Doom 2016's level UAC, it was originally planned that glory killed enemies could only drop ammo.[3]
References[edit]
- ↑ id Software (22 July 2014). "Have you tried Brutal DOOM v20?" Twitter. Retrieved 25 July 2014.
- ↑ id Software (24 July 2014). "The 1996 Doom Comic, inspiring the next evolution in Doom." Twitter. Retrieved 25 July 2014.
- ↑ Noclip (11 July 2022). "Unreleased DOOM 4 [cancelled] & DOOM 2016 Development Gameplay." YouTube. Retrieved 27 May 2024.