Goaway

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Goaway
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Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Goaway is a single-level PWAD for Doom II. It was designed by Malcolm Sailor and released in 1996.

Walkthrough[edit]

Map of Goaway
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you enter the second area, open the door, get behind the large crate, and press the switch. Doing this lowers the crate, but also lowers walls to the north and south of the previous area. Go back there and head south, opening the door. Lower the terminal in front of you to get this secret sector, even though it is empty. (sector 92)
  2. When you enter the second area, open the door, get behind the large crate, and press the switch. Doing this lowers the crate, but also lowers walls to the north and south of the previous area. Go back there and head north, opening the door. Lower the terminal in front of you to get this secret sector, even though it is empty. (sector 93)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 207)
  2. facing east. (thing 208)
  3. facing east. (thing 209)
  4. facing east. (thing 210)
  5. facing east. (thing 211)
  6. facing east. (thing 212)

Statistics[edit]

Map data[edit]

Things 247
Vertices 1994*
Linedefs 2454
Sidedefs 3451
Sectors 484
* The vertex count without the effect of node building is 1892.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]