A stack of 10 gold coins.
Gold is the currency of the world of Strife, the main form of payment accepted for goods and services. Gold may be found throughout the game, sometimes pre-placed on the levels, and frequently as an item drop when certain characters are killed. It may also be given directly to the player by characters during conversations. Macil usually rewards the player with 300 gold after every successfully completed quest.
Amounts[edit]
Gold can occur in several denominations:
Name
|
Description
|
DoomEd number
|
Conversation ID
|
coin |
A single gold coin. |
93 |
168
|
10 gold |
Small stacks of coins. |
138 |
169
|
25 gold |
A coin purse. |
139 |
170
|
50 gold |
A small chest packed with coins. |
140 |
171
|
300 gold |
Uses generic "token" sprite; this can only be given to the player via conversations. |
-1 |
172
|
Dropped gold[edit]
When the player drops inventory items deliberately, the highest denomination possible will be dropped starting with 50, then 25, and then 10. Once the player has less than 10 gold remaining, single coins will be dropped. If a player is killed during a multiplayer game, any gold possessed will be dropped as a single object which appears the same as a 25-gold coin purse, but has the entire value of that player's gold reserves. However, gold does not normally spawn in maps during deathmatch, as all the gold things which can be placed on maps are given the MF_NOTDMATCH flag which prevents spawning.
Gold coin data
|
Thing type |
93 (decimal), 5D (hex)
|
Enum |
MT_MONY_1 (168)
|
Appears in |
Strife full version Strife Veteran Ed.
|
Radius |
20
|
Height |
16
|
Sprite |
COIN
|
Frames |
1 [A]
|
Class |
Item Pickup
|
Flags |
33685505 (decimal) 02020001 (hex)
|
Flags list |
0: Can be picked up 17: Dropped by enemy 25: Not in deathmatch
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
Data not listed for 10/25/50 gold is the same as for the coin.
|
10 Gold data
|
Thing type |
138 (decimal), 8A (hex)
|
Enum |
MT_MONY_10 (169)
|
Appears in |
Strife full version Strife Veteran Ed.
|
Sprite |
CRED
|
25 Gold data
|
Thing type |
139 (decimal), 8B (hex)
|
Enum |
MT_MONY_25 (170)
|
Appears in |
Strife demo Strife full version Strife Veteran Ed.
|
Sprite |
SACK
|
50 Gold data
|
Thing type |
140 (decimal), 8C (hex)
|
Enum |
MT_MONY_50 (171)
|
Appears in |
Strife demo Strife full version Strife Veteran Ed.
|
Sprite |
CHST
|
|
300 Gold data
|
Enum |
MT_MONY_300 (172)
|
Appears in |
Strife full version Strife Veteran Ed.
|
Radius |
20
|
Height |
16
|
Sprite |
TOKN
|
Frames |
1 [A]
|
Class |
Quest item Pickup
|
Flags |
133121 (decimal) 00020801 (hex)
|
Flags list |
0: Can be picked up 11: Quest item 17: Dropped by enemy
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
|
Appearance statistics[edit]
In the IWAD the various gold denominations are first encountered on these maps per skill level:
Single-player
|
Name |
1-2 |
3 |
4-5
|
coin |
MAP23: Order Commons |
MAP23: Order Commons |
MAP23: Order Commons
|
10 gold |
MAP01: Sanctuary |
MAP01: Sanctuary |
MAP01: Sanctuary
|
25 gold |
MAP02: Town |
MAP02: Town |
MAP02: Town
|
50 gold |
MAP02: Town |
MAP02: Town |
MAP02: Town
|
The IWAD contains the following numbers of gold denominations per skill level:
Single-player
|
Name |
1-2 |
3 |
4-5
|
coin |
10 |
10 |
10
|
10 gold |
15 |
15 |
15
|
25 gold |
27 |
31 |
33
|
50 gold |
23 |
23 |
23
|