Gomorrah
From DoomWiki.org
Gomorrah | |
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Author | Santtu Pesonen |
Port | GZDoom |
IWAD | Doom II |
Year | 2020 |
Link | Official page |
Gomorrah is a six-level mapset for Doom II and GZDoom, created by Santtu Pesonen (MFG38). Made using the OTEX texture pack, each map in Gomorrah has a distinct theme in a similar fashion to the chapters in Eviternity. The first version of the mapset (RC1) was released on May 20th, 2020, with an RC2 release following on August 19th and the final version being released on November 4th.
In regards to progression, Gomorrah employs a hub system similar to Hexen, with MAP01 acting as a central hub from which other maps are accessed. Three of the maps (MAP02-04) hold a skull key within, and the player has to solve a puzzle in order to gain access to them. With all of the skull keys in their possession, the player can then enter MAP05 and place the skull keys on the pedestals therein to unlock access to the final map.
Additionally, Gomorrah features a full original soundtrack produced by MFG38 himself. With the exception of the title screen music, the music tracks are named after the respective maps they play in.
Content[edit]
Levels[edit] |
Soundtrack[edit]
x. ^ In-game, this track is split into two parts, with Part 1 playing before any combat commences and Part 2 starting to play when the first arena fight is triggered. In the soundtrack album, the two parts are combined into a single track. |