Green Water

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Green Water
The starting areaThe starting area
Author Keith Phipps
Port Vanilla Doom
IWAD Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Green Water is a single-level PWAD for Doom, designed by Keith Phipps and published in April 1995. The level is themed around subterranean rivers, sewers, marble dungeons, and large caverns. Green Waters would later be reused as part of Dark Covenant.

Walkthrough[edit]

Map of Green Water
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The passage southeast of the red key eventually leads to a secret sector. (sector 75)
  2. At the northeast part of the map, press on the misaligned walls to find a BFG9000, a green armor, energy cell packs, and a medikit. (sector 140)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 29, 2023.

Statistics[edit]

Map data[edit]

Things 472
Vertices 1164*
Linedefs 1177
Sidedefs 1678
Sectors 225
* The vertex count without the effect of node building is 953.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]