Gregor Punchatz

From DoomWiki.org

Punchatz with the model of the demon created for Doom 64.

Gregor Punchatz (born 1967) is an artist hired by id Software initially to create models of the arch-vile, mancubus, revenant, and spider mastermind; these were adapted into sprites used in the game by photographing them while placed on a lazy susan and then converting the captured video using custom software. He built these models using steel armatures and foam latex. Greg is the son of Don Ivan Punchatz, the artist for Doom's cover art, and was hired on his father's recommendation when id Software asked him if he knew anyone who did modelling work.

Punchatz later worked on similar models for Doom 64.[1][dead link]

Before working on the Doom models he did similar modelling work for a number of Hollywood movies, including A Nightmare on Elm Street 2: Freddy's Revenge, RoboCop and RoboCop 2. Punchatz has continued to work in the industry in prosthetics, makeup, animation, special and visual effects, and art.

Punchatz still owns the molds for the models he made for id Software. He has cast new latex models for the spider mastermind in 2020 and 3D-scanned one of them digitally in 2022. He has also recreated the arch-vile and the demon from Doom 64 through unspecified methods.

External links[edit]

References[edit]

  1. Punchatz, Gregor (14 January 2016). "TBT- After DOOM there was DOOM 64.Don't think this has ever been posted." Twitter. Retrieved 5 December 2021.
id Software
Doom era
(1993-2003)
Idlogo old.png
Doom 3 era
(2004-2008)
IdSoftware Logo 200x.png
ZeniMax era
(2009+)
IdSoftware Logo 2016.png