For the grenades in Strife, see HE grenade and Phosphorous grenade. For other versions of this weapon, see:
A grenade being carried by the player.

The grenade is a hand-held, thrown explosive weapon in Doom 3.

"The infantry issue fragmentation grenade is activated by a twist detonator. Fire delay is 3 seconds, with an injury radius of 30 meters."
PDA description

Combat analysis[edit]

The grenade is an explosive weapon, dealing splash damage. Grenades can bounce off walls but will explode on contact with a monster. They can be used in corridors to kill zombies around corners or behind cover. Do not use the grenade at close range, as the explosion can hurt the player. Also, do not cook the grenade for too long, or it will explode in the player's hand, killing him.

Tactical analysis[edit]

While grenades are handy for flushing out Z-Secs, it is most useful when thrown directly at an enemy. Imps, vulgars and tentacle commandos will die if hit by one, making it a great alternate to the shotgun if the player does not or can't get close enough to a target for the shotgun to be effective. In addition, it can kill multiple zombies with one explosion. Slow moving enemies such as mancubi are inviting targets. They can also be used to quickly kill swarms of trites and ticks if the swarm is dense enough and the player is far enough away not to be injured by splash damage.

Though grenades can be tough to aim for the inexperienced, they are not too difficult to aim properly once the player is accustomed to their mechanics. The longer the grenade is cooked, the further it can be thrown, and the sooner it will explode afterward. Quickly releasing the fire button and aiming at the ground will allow rolling the grenade across the ground, while a long cook time and a high angle is best for throwing the grenade over cover to hit Z-Secs. Although difficult to pull off at times, a mid-angle bounce against a wall is also possible, to hit monsters behind cover on the opposite side of the wall.


The HUD icon.
Normal damage 150 75
Headshot damage 300 150
Splash damage 150 75
Splash radius 150
Rate of fire (RPS) ≥1*
Ammo in: pack 5**
Max ammo 50
Spread (°) 0
First seen in Administration

* The rate of fire is dependent on how long the player holds the grenade prior to throwing it, but the maximum rate is 1 per second.
** In Resurrection of Evil and The Lost Mission, a pack of grenades contains eight rather than five.


  • This weapon has two names in the game: the name of the weapon itself is grenades, but the name of the ammo (which is the weapon itself) is hand grenades.