Ground Zero


Ground Zero
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Author Samuel Villarreal
Port Doom64 EX
IWAD Doom 64
Year 2009
Link Archive of Doom 64 PWADs
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Ground Zero is a single-level PWAD for Doom64 EX, first released in 2009 as "Doom64EX Example Level" and then updated in 2011. Ground Zero was designed by Samuel Villarreal (Kaiser) and is also known as Kaiser 24.


Map of Ground Zero
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the third room, you can see a glowing panel to the left. Press on it to make a security armor (thing 35) and a berserk pack (thing 335) to appear in the room.
  2. See secret #1.
  3. In the room with the blue keycard, right before pressing the first switch that appears, you will notice a diamond-shaped tile on the computer panel on the left. Press it to obtain another berserk pack. (sector 162)
  4. After solving the sequence puzzle in the central platform of the starting room, a door will open to the west. Enter it and go up the stairs, and you will hear a platform come down from behind once you make it to the end of the corridor. Backtrack slightly to find a megaarmor. (sector 177)
  5. In the room where the yellow switch is, you will notice that there's four sets of computer panels on each side. To the right side, one of the computer panels has its screen shut off, unlike all the others. Shoot at it and quickly go to the warehouse in the next room to see that the crate (with a rocket on top) immediately to the left of the door has been lowered, revealing a switch. Press the switch to open a nearby cache containing a box of rockets and four more rockets. (sector 30)


Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]


Map data[edit]

Things 340
Vertices 3254*
Linedefs 2556
Sidedefs 4021
Sectors 277
* The vertex count without the effect of node building is 1974.


This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Zombieman 7
Shotgun guy 18
Imp 28
Nightmare imp 11
Lost soul 3
Demon 6
Spectre 3
Cacodemon 16
Pain elemental 3
Hell knight 7
Baron of Hell 3
Weapons 1-2 3 4
Shotgun 1
Super shotgun 1
Chaingun 1
Rocket launcher 1
Ammunition 1-2 3 4
Clip 2
Box of bullets 10
4 shotgun shells 22
Box of shotgun shells 6
Rocket 7
Box of rockets 1
Health & Armor 1-2 3 4
Stimpack 8
Medikit 8
Armor 2
Megaarmor 1
Items 1-2 3 4
Armor bonus 20
Health bonus 42
Berserk 2
Keys 1-2 3 4
Blue keycard 1
Red keycard 1
Yellow keycard 1
Miscellaneous 1-2 3 4
Camera 1
Projectile spot 4

Technical information[edit]

Inspiration and development[edit]


Ground Zero is the name of one of the two official expansion packs for Quake II. Steven Searle, another early Doom 64 level creator, designed a levelset called The Reckoning which is named after the other Quake II expansion of the same name.

External links[edit]