Title screen
Author B.P.R.D
Port ZDoom
Year 2004
Link Doomworld/idgames
Cacoward.png This mod received one of the 2004 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Grove is a single-level PWAD for Doom II and the ZDoom source port that came out in 2004. Its author is B.P.R.D and the map uses the music track " " along with title music track " ".

Grove was one of the winners at the 2004 Cacowards ceremony, and was featured in Doomworld's Top 100 Most Memorable Maps, placing 97th.


Map of Grove
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head north from the first house until you can head southwest. Do so, and as you do, look for an opening to the east (it's a bit before the next fork). Follow the winding path to get medikits. (sector 45)
  2. In the graveyard where the red key is, head behind the grave in the middle and use it from there, which triggers a hidden button on the wooden tombstone. Leave the area and return to the intersection northwest of the graveyard to find the west path open. You will find lots of mushrooms here. (sector 243)
  3. Enter the switch room, then head all the way back to the first house and go to the outhouse to the southwest to get a megasphere. (sector 451)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4478)
  2. facing west. (thing 4479)
  3. facing north. (thing 4480)
  4. facing south. (thing 4481)


Map data[edit]

Things 4599
Vertices 6757*
Linedefs 5796
Sidedefs 10919
Sectors 532
* The vertex count without the effect of node building is 5651.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]