HF1M8: The Hellforge (Hell-Forged)

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Hell-Forged maps
Fortress of Anguish
This level occupies the map slot HF1M8. For other maps with a non-standard slot, see Category:Non-standard map slots.
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HF1M8: The Hellforge is the eighth and final map of Hell-Forged. It was designed by Eric Ou (Amuscaria) and uses the music track "".

Walkthrough[edit]

Map of The Hellforge
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, lower a wall to the east and take the teleporter to get a soul sphere. (sector 30)
  2. In the southeast building, in the room with the vats, find a switch in the northwest end. Use it and quickly run south, then east, around the machinery, and into a teleporter at the southeast end. From here, jump south to get a soul sphere. (thing 98)
  3. Leave that area by taking the west lift up. Take the next lift to the south up, head north a bit, then look west and shoot the eye switch. Take the lift back up, head to the southeast, and take another lift up. Crouch and head west to get a rucksack. (sector 456)
  4. At the southeasternmost building, head to the northeast part and head to the southwest corner. Use it and head north to get a soul globe. (sector 3150)
  5. At the east building, go from the south side west, down the steps. Open a wall to the north to get a soultaker and soul globes. (thing 280)
  6. At the east building, at the south end, lower a wall south of the steps and take the teleporter to get a soul sphere, large health bonuses, and green bars. (thing 101)
  7. In the north building, at the north end, shoot the barrels with blood, then of the three switches on the north side, use the leftmost one. Go to the teleporter to the east, then open the black door to the north. Lower the pillar to get a soul globe. (sector 2236)
  8. In the north building, head to the northwest hall and at the west side of the steps, lower the south wall to find some ammo and a steel shield. (sector 2089)
  9. The soul sphere in Secret #8 counts as a secret. (thing 100)
  10. Head on the lift west of the white key, then head to the east side. Go through the hall and lower the darker wall to the south. Take the teleporter at the end and you will teleport to soul orbs and a soul sphere. (thing 99)
  11. Head south of the white key room, then east, up the steps to the north, then across the bridge to the south. Use the switch, head back north and drop east, then use the switch at the lowered wall. Head south from the switch and into a small alcove to the east to get a steel helm. (sector 3198)
  12. At the southwest complex of buildings, enter the southeast building and climb to the switch that lowers the blue key. North of that switch is another one, which will raise a platform near the steps to the blue key. The sector under it counts as a secret. (sector 3119)
  13. In the room with the Director, go to the switches in the southeast corner. Use the south switch, then quickly run to the northeast corner of the room and take the teleporter to get nail cartridges, a soul orb, and steel bracers. (sector 1462)
  14. At Secret #13, you can find a soul sphere in a corner. (thing 97)
  15. On the platform south of the starting building, jump over the south wall and fall to a green skull key. (thing 295)
  16. In the white key area, enter the northeast room and use rocket jumps with the Hellbolt to make your way to the teleporter at the top. Take it and enter the building on the mountain. On the east end, press a switch to access a reaper. (thing 317)
  17. Make your way south of Secret #15 and at the south end of the big rock to find the orange sentient mushroom. (thing 2204)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 28, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains thirty spawn points:

  1. facing south. (thing 1954)
  2. facing east. (thing 1955)
  3. facing east. (thing 1956)
  4. facing west. (thing 1957)
  5. facing south. (thing 1958)
  6. facing west. (thing 1959)
  7. facing west. (thing 1960)
  8. facing west. (thing 1961)
  9. facing north. (thing 1962)
  10. facing south. (thing 1963)
  11. facing east. (thing 1964)
  12. facing west. (thing 1965)
  13. facing west. (thing 1966)
  14. facing south. (thing 1967)
  15. facing south-west. (thing 1968)
  16. facing south-east. (thing 1969)
  17. facing south. (thing 1970)
  18. facing south. (thing 1971)
  19. facing west. (thing 1972)
  20. facing north-west. (thing 1973)
  21. facing east. (thing 1974)
  22. facing west. (thing 1975)
  23. facing north. (thing 1976)
  24. facing east. (thing 1977)
  25. facing south-west. (thing 1978)
  26. facing north-west. (thing 1979)
  27. facing north-east. (thing 1980)
  28. facing north. (thing 1981)
  29. facing north. (thing 1982)
  30. facing south. (thing 1983)

Statistics[edit]

Map data[edit]

Things 2398
Vertices 27426
Linedefs 35964
Sidedefs 61362
Sectors 4101

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]