This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.
H_Hotel is a single-level PWAD for Doom that was released in 1994. It was designed by Brian Plumb. It is themed around a semi-realistic hotel with hell visuals. It makes heavy use of "DoomCute" features.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The red key room has two other platforms which also lower on pressing. One of these contains a chainsaw - lowering this platform also lowers a wall revealing a room whose back wall contains a secret door (marked with a misaligned texture) leading to a rocket launcher and a box of rockets. (sector 365)
- Go through the red door, turn right at the crossroads, then take the first door on your left. The alcove with the chaingun has a secret door in the south-west leading to 10 health bonuses, nine armor bonuses, a box of rockets, and a teleporter back to the start area. (sector 320)
- The large outdoor area surrounding the yellow key area has a secret door in the south-east leading to a clip, 4 shotgun shells, four energy cells, a soul sphere, and a partial invisibility. (sector 255)
Demo files[edit]
Areas / screenshots[edit]
The disco room and blue key area
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on November 30, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1617.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
37 |
53 |
53
|
Shotgun guy |
27 |
41 |
41
|
Imp |
34 |
54 |
54
|
Lost soul |
7 |
11 |
11
|
Demon |
4 |
9 |
9
|
Spectre |
3 |
5 |
5
|
Cacodemon |
8 |
9 |
9
|
Baron of Hell |
3 |
4 |
4
|
Spiderdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
30
|
Box of bullets |
3
|
4 shotgun shells |
48
|
Box of shotgun shells |
2 |
3 |
3
|
Rocket |
17 |
18 |
18
|
Box of rockets |
2
|
Energy cell |
19
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
29 |
30 |
30
|
Medikit |
9
|
Armor |
3
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
18
|
Health bonus |
38
|
Supercharge |
1
|
Backpack |
2
|
Berserk |
1
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
33
|
Teleport landing |
2
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]