H_Hotel

From DoomWiki.org

H Hotel
The starting areaThe starting area
Author Brian Plumb
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

H_Hotel is a single-level PWAD for Doom that was released in 1994. It was designed by Brian Plumb. It is themed around a semi-realistic hotel with hell visuals. It makes heavy use of "DoomCute" features.

Walkthrough[edit]

Map of H_Hotel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The red key room has two other platforms which also lower on pressing. One of these contains a chainsaw - lowering this platform also lowers a wall revealing a room whose back wall contains a secret door (marked with a misaligned texture) leading to a rocket launcher and a box of rockets. (sector 365)
  2. Go through the red door, turn right at the crossroads, then take the first door on your left. The alcove with the chaingun has a secret door in the south-west leading to 10 health bonuses, nine armor bonuses, a box of rockets, and a teleporter back to the start area. (sector 320)
  3. The large outdoor area surrounding the yellow key area has a secret door in the south-east leading to a clip, 4 shotgun shells, four energy cells, a soul sphere, and a partial invisibility. (sector 255)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Statistics[edit]

Map data[edit]

Things 505
Vertices 1931*
Linedefs 1915
Sidedefs 3107
Sectors 401
* The vertex count without the effect of node building is 1617.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]