Hall (WAD)
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Hall | |
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Author | Jim McColm |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Hall (a.k.a. The Hall) is a single-level PWAD for Doom that was released in August 1994. It was designed by Jim McColm and uses an untitled music track composed by his brother, John McColm.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Pressing the northernmost of the switches in the initial room with the shotgun opens up a room near the start containing two demons and 8 shotgun shells. (sector 525)
- Near the top of the curved staircase south of the red key is a secret door to the west (marked with a different texture) leading to a berserk and three shotgun guys. (sector 414)
- Jump into the nukage west of the blue door and go through the window to the west. There are two switches which lower lifts - take the northern one. Behind the barrel is a secret door leading to 4 shotgun shells, a chainsaw, and a cacodemon. (sector 169)
- The southern lift (see #3) leads to an armor bonus marking a secret door leading to a megaarmor and a route back to normal territory. (sector 325)
- Travelling north along the main hallway, the second door on the left leads to a room with two zombiemen and a shotgun guy. This room has a secret door to the west leading to three imps, a stimpack, a chaingun, and (via a secret door to the west) 8 shotgun shells. (sector 447)
- The crate room east of the blue key has a secret lift in the north-west corner leading to an energy cell pack. (sector 496)
- The crate room east of the blue key has a backpack which can be obtained by jumping over the crates. (sector 484)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 362)
- facing east. (thing 364)
- facing south. (thing 365)
- facing east. (thing 370)
Statistics[edit]
Map data[edit]
Things | 381 |
Vertices | 2768* |
Linedefs | 3017 |
Sidedefs | 4285 |
Sectors | 556 |
Things[edit]
This level contains the following numbers of things per skill level:
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