Hall (WAD)

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Hall
The starting areaThe starting area
Author Jim McColm
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Hall (a.k.a. The Hall) is a single-level PWAD for Doom that was released in August 1994. It was designed by Jim McColm and uses an untitled music track composed by his brother, John McColm.

Walkthrough[edit]

Map of Hall
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Pressing the northernmost of the switches in the initial room with the shotgun opens up a room near the start containing two demons and 8 shotgun shells. (sector 525)
  2. Near the top of the curved staircase south of the red key is a secret door to the west (marked with a different texture) leading to a berserk and three shotgun guys. (sector 414)
  3. Jump into the nukage west of the blue door and go through the window to the west. There are two switches which lower lifts - take the northern one. Behind the barrel is a secret door leading to 4 shotgun shells, a chainsaw, and a cacodemon. (sector 169)
  4. The southern lift (see #3) leads to an armor bonus marking a secret door leading to a megaarmor and a route back to normal territory. (sector 325)
  5. Travelling north along the main hallway, the second door on the left leads to a room with two zombiemen and a shotgun guy. This room has a secret door to the west leading to three imps, a stimpack, a chaingun, and (via a secret door to the west) 8 shotgun shells. (sector 447)
  6. The crate room east of the blue key has a secret lift in the north-west corner leading to an energy cell pack. (sector 496)
  7. The crate room east of the blue key has a backpack which can be obtained by jumping over the crates. (sector 484)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 362)
  2. facing east. (thing 364)
  3. facing south. (thing 365)
  4. facing east. (thing 370)

Statistics[edit]

Map data[edit]

Things 381
Vertices 2768*
Linedefs 3017
Sidedefs 4285
Sectors 556
* The vertex count without the effect of node building is 2412.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]