Happy Time Circus

From DoomWiki.org

Happy Time Circus
Add a screenshot and caption
Author Rachel Schmitz
Port ZDoom
Year 2005
Link Doomworld/idgames
Cacoward.png This mod received one of the 2005 Cacowards on Doomworld in the What the Hell!? category!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Happy Time Circus is a map by Rachel Schmitz (Negatronica), released in 2005. It received a special award at that year's Cacowards, under the category What the Hell!? as "the strangest level released this year".

Negatronica credited the concept to their brother, who mentioned "a circus level that would scare little kids". The mod features numerous custom enemies, garish set design with strobing light effects, and an evil clown inspired by the film IT.

A sequel, Happy Time Circus II, was released in 2009.

Custom enemies[edit]


Map of Happy Time Circus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you reach the platform with the rocket launcher on it, head east, then jump to the pole that has the box of shotgun shells. (sector 245)
  2. When you enter the flashy area at the eastern end of the map, make your way to the northeastern part of it, and head southwest, so that you'll reach an area that is slightly out of the way and has a wall that does not have colored stripes, but looks damaged. Open this wall to find a room with a computer area map, backpacks, boxes of ammo, and boxes of shotgun shells. (sector 898)
  3. While walking along the eastern wall of the flashy area mentioned in Secret #2, somewhere in the middle point you will notice a column with a differently textured eastern side. Open it to find a BFG9000 and energy cell packs. (sector 871)


  • If the three missile-firing clown heads are killed in too rapid a succession, the escape route (script #20 in the SCRIPTS lump) might not open fully, preventing completion of the level.


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 09:44 Cacodemon Leader 2005-06-08 clc666uv.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 3534
Vertices 9477*
Linedefs 8033
Sidedefs 14311
Sectors 1006
* The vertex count without the effect of node building is 7444.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]