Happy Time Circus

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Happy Time Circus
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Author Rachel Schmitz
Port ZDoom
Year 2005
Link Doomworld/idgames
Cacoward.png This mod received one of the 2005 Cacowards on Doomworld in the What the Hell!? category!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Happy Time Circus is a map by Rachel Schmitz (Negatronica), released in 2005. It received a special award at that year's Cacowards, under the category What the Hell!? as "the strangest level released this year".

shitbag credited the concept to his brother, who mentioned "a circus level that would scare little kids". The mod features numerous custom enemies, garish set design with strobing light effects, and an evil clown inspired by the film IT.


Map of Happy Time Circus
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you reach the rocket launcher platform, head right, then jump to the pole that has the box of shotgun shells. (sector 245)
  2. At the east end of the flashy area at the east end of the map, you can find a damaged wall in the middle. Open it to get a BFG9000 and energy cell packs. (sector 871)
  3. When you enter the flashy area at the east end of the map, make your way to the northeast part, then head southwest, so that you reach an area that is slightly out of the way and has a wall that does not have colored stripes, but looks damaged. Open this damaged wall to find a computer area map, backpacks, boxes of ammo, and boxes of shotgun shells. (sector 898)


  • If the three missile-firing clown heads are killed in too rapid a succession, the escape route (script #20 in the SCRIPTS lump) might not open fully, preventing completion of the level.


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 3534
Vertices 9477*
Linedefs 8033
Sidedefs 14311
Sectors 1006
* The vertex count without the effect of node building is 7444.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]