Heavy assault rifle
From DoomWiki.org
This article is about the weapon in Doom (2016). For other versions of this weapon, see:
The heavy assault rifle is a weapon found in the 2016 Doom game, replacing the machine gun from Doom 3. Its role as a high rate of fire, conventional bullet-based weapon, as well as its ammunition, is shared with the chaingun, but its versatility is exposed through a number of modifications available for it. The UAC considers the weapon to be superseded by the plasma rifle, but recognizes its familiarity, accuracy, and dependability as justification for its continued widespread use by employees. It normally fires .50 caliber FMJ round ammunition.
"Features a dependable mechanical firing mechanism, high accuracy at long range, and an abundant supply of ammunition."
― SnapMap description
Modifications[edit]
- Micro Missiles
- The micro missile mod provides a dramatic temporary power increase, allowing the firing of up to six explosive HMX missiles which detonate on impact. The pack of missiles attaches to the left side of the rifle, which has a port accepting the ammo pack.
- Tactical Scope
- The tactical scope is a telescopic sight allowing multiple levels of zoom with parallax compensation and gimbal-mounted recoil stabilization. It has a part designation of UAC-TS3. It transforms the already highly accurate heavy assault rifle into a sniper rifle.
Upgrades[edit]
Tactical Scope[edit]
- Uranium Coating
- Shots fired with the tactical scope's zoom feature will pierce enemies.
- Cost: 1 / 3 / 5 weapon points
- Skull Cracker
- Headshots attained in scope mode do more damage.
- Cost: 1 / 3 / 5 weapon points
- Light Weight
- Increased movement speed while using the scope.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Devastator Rounds
- Unlocked by killing 50 enemies with zoomed-in shots. Fires powerful Devastator rounds.
Micro Missiles[edit]
- Ammo Efficient
- Decreased ammo usage.
- Cost: 1 / 3 / 5 weapon points
- Advanced Loader
- Improved reload time.
- Cost: 1 / 3 / 5 weapon points
- Quick Launcher
- The micro missile mod can be activated instantaneously.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Bottomless Missiles
- Unlocked by sticking four enemies with missiles within five seconds. Missiles can be continuously fired without a reload.
Trivia[edit]
- In Kadingir Sanctum holograms of UAC Marines wield assault rifles that are equipped with both mods at the same time.
Weapons from Doom (2016) | |
---|---|
Single player: | BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun |
Equipment: | Frag grenade • Siphon grenade • Hologram |
Multiplayer: | Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle |
Multiplayer side arms: | Kinetic mine • Tesla rocket |
Doom VFR only: | BFG grenade launcher |
SnapMap: | Demon control grenade • Fist |
Progression: | Weapon modification • Weapon upgrade |