Hell's Eventide

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Hell's Eventide
Opening section of the map.Opening section of the map.
Authors Marty Ihlen, Travers Dunne & Rick Clark
Port Vanilla Doom
Year 1997
Link Doomworld/idgames
Top100.png This mod was one of the ten 1997 mods to feature in the Top 100 WADs of All Time on Doomworld!
  1. Requiem
  2. Eternal Doom
  3. GothicDM
  5. Mordeth
  6. The Talosian Incident
  7. Dawn of the Dead
  8. Hell Revealed
  9. Hell's Eventide
  10. Chord NG
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003


This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Hell's Eventide is a single-level PWAD for Doom II. It was designed by Marty Ihlen, Travers Dunne (traversd) and Rick Clark (Wildman), and was chosen as one of the maps for 1997 in the Top 100 WADs of All Time.


Map of Hell's Eventide
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Where the blue door is, run north to the box of shotgun shells and open the wall. Follow the steps to the plasma gun. (sector 39)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:58.63 vdgg 2020-09-29 even-558.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains fourteen spawn points:

  1. facing east. (thing 496)
  2. facing north-west. (thing 497)
  3. facing south-west. (thing 498)
  4. facing north-east. (thing 499)
  5. facing south-west. (thing 500)
  6. facing north. (thing 501)
  7. facing south-west. (thing 502)
  8. facing north. (thing 503)
  9. facing south-east. (thing 504)
  10. facing north. (thing 505)
  11. facing south-west. (thing 506)
  12. facing south-west. (thing 507)
  13. facing west. (thing 508)
  14. facing south-east. (thing 509)


Map data[edit]

Things 519
Vertices 1756*
Linedefs 1837
Sidedefs 2558
Sectors 293
* The vertex count without the effect of node building is 1548.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]