Hell Ground

From DoomWiki.org

Hell Ground
Title screen
Author Alexander S.
Port Boom-compatible
IWAD Doom II
Year 2009
Link Doomworld/idgames
Cacoward.png This mod received one of the 2009 Cacowards on Doomworld!

Hell Ground is a seven-level mapset by Alexander S. (Eternal), released on November 15, 2009. It requires a Boom-compatible source port with support of hi-res textures, tall patches and OGG music; the author recommends an OpenGL-compatible port such as GLBoom or GZDoom. It is set in a variety of gloomy and surreal locales, and features moody music taken from American McGee's Alice.

Hell Ground received one of the 16th Annual Cacowards.

Content[edit]

Custom monsters[edit]

The mapset contains two custom monsters:

  • A living revenant fireball. It flies around leisurely until it is close to the player, at which point it launches itself towards him and explodes. It is not counted in the kill statistics, but it can be destroyed (70 hit points) before it attacks. It replaces the "evil eye" prop. Appears only on MAP04 and MAP07.
  • A fast-moving dark gray imp, which shoots baron fireballs. It has 150 hit points and replaces the "tech pillar" prop. It only appears on MAP07.

Built-in demos[edit]

This WAD features three built-in demos, however none of the tic data contains any activity. They should be viewable in Doom II with a Boom-compatible v2.02 source port. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP01: Werewolf Moon 4-player deathmatch 642 0:18.34
DEMO2 MAP06: Timeless 4; 4-player coop with -nomonsters 939 0:26.83
DEMO3 MAP07: Mystery of Hell 4-player deathmatch 552 0:15.77

External links[edit]