Hell on Egypt

From DoomWiki.org

Hell on Egypt
Title screen
Author Willem Sitters
Ports Doomsday, Risen3D
IWAD Doom II
Year 2005
Link Direct download
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Hell on Egypt is a single-level PWAD for Doom II, created by Willem Sitters and first released on March 6, 2005. It was originally meant for the Doomsday Engine, but was later ported and updated to the Risen3D source port in 2008.

As the name implies, the map is set in a vast Egyptian temple, and features a few custom enemies.

Walkthrough[edit]

Map of Hell on Egypt
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the large outdoor area, head to the middle pond and use the block from the north side to find a switch. Go behind it and use the backside switch. After doing this, enter the north halls (east of the large skull) and in the dead end at the north end you will find a soul sphere. (sector 317)
  2. In the northeast room, use the southwest wall and the switch behind it, then go south and west to find energy cells and health bonuses. (sector 430)
  3. Inside the northwesternmost dungeon, lower the wall to the north to find a BFG9000. (sector 1000)

Bugs[edit]

Two imps (Things 940 and 941) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 15, 2023.

Statistics[edit]

Map data[edit]

Things 1034
Vertices 4442*
Linedefs 5380
Sidedefs 8687
Sectors 1085
* The vertex count without the effect of node building is 4442.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]