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Before the release of Heretic, several pre-release screenshots were published in various gaming magazines. These shots show the changes the game went through during the final stages of development.
Notable features[edit]
- Three different early versions of the status bar are shown.
- Many of the levels shown have different geometry and texturing than the release version.
Gallery[edit]
Screenshot |
Original file name (if any) |
Source |
Description
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HRTC_02.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
Shows an early version of the central section of E1M6: The Cathedral.
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HRTC_03.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
Shows an early version of the outdoor graveyard section of E1M6: The Cathedral. The sky texture is a brighter version of SKY1, which is also mirrored vertically.
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HRTC_03A.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
Shows an early version of the starting section of E3M9: The Aquifer. An early version of the gargoyle sprite is visible, it is smaller in size and lacks a tail.
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HRTC_05.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
Shows an early version of E1M7: The Crypts. An early version of the gargoyle sprite is visible, it is smaller in size, its head is of a different shape and it has no horns.
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HRTC_05A.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
Shows an early version of E1M5: The Citadel. The yellow key visible in the upper left part of the image was moved to a different location in the final version. An early version of the gargoyle sprite is visible, it is smaller in size and has no tail or horns. The undead warrior also looks a little different, the eye slit in its helmet glows green instead of red.
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HRTC_06.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
Shows an automap view of an early version of E1M7: The Crypts. The level layout has many differences from the released version.
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HRTC_07.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
Shows an early version of the pool area of E3M4: The Azure Fortress. The fire brazier decoration emits blue flames instead of yellow. There are also no corpses hanging from the ceiling.
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HRTC_07A.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
E3M9: The Aquifer
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HRTC_09.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
E3M2: The Cesspool
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HRTC_09A.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
E1M6: The Cathedral
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HRTC.PCX |
Interactive Entertainment #5, September 1994 (CD-only magazine) |
E3M6: The Halls of Fear
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MobyGames |
E3M3: The Confluence
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MobyGames |
E3M9: The Aquifer
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MobyGames |
E3M1: The Storehouse
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MobyGames |
E3M2: The Cesspool
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MobyGames |
E3M2: The Cesspool
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MobyGames |
E3M3: The Confluence
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MobyGames |
E3M3: The Confluence
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MobyGames |
E3M4: The Azure Fortress
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MobyGames |
E3M4: The Azure Fortress
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MobyGames |
E3M4: The Azure Fortress
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MobyGames |
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Electronic Games, volume 3, issue 3, December 1994, p. 132 |
E2M4: The Ice Grotto
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