Hexen32
From DoomWiki.org
| Hexen32 | |
| Codebase | HexenDOS |
|---|---|
| Developer(s) | Sheldon Clarke |
| Development status | Discontinued |
| Written in | C |
| Target platform | Windows |
| License | see Raven source code licensing issue |
Hexen32 is a basic port of Hexen to Windows by Sheldon Clarke. Its last release was made on October 23, 1999 at v0.2.4.
Features[edit]
- Increased vanilla limits for visplanes, openings, drawsegs, and vissprites
- High resolution support, for windows up to 1600x1200
- DirectDraw acceleration on Windows 98 and NT
Added parameters:
- -vid_device ##, selects specific display device
- -vid_novsync, disables vsync
- -width, sets the width of the game in pixels, the default 320
- -height, sets height of the game, the default is 200
External links[edit]
| Source code genealogy | ||
|---|---|---|
| Based on | Name | Base for |
| HexenDOS | Hexen32 | None |
