Hexen music

From DoomWiki.org

All the music in Hexen was composed by Kevin Schilder. Unlike earlier Doom engine games, the soundtrack is included in both MUS and Redbook audio formats. If the game's CD-ROM is present, it will prefer playing the latter by default.


Level MIDI CD1 Name Notes
Winnowing Hall winnowr 13 Winnow A remixed version appears in Hexen II as CD track 13 / roma2.mid.
Seven Portals jachr 2 Jach -
Guardian of Ice simonr 22 Simon Shares musical content with "Chapel 2" (which is an unused track).
Guardian of Fire wutzitr 15 Wutzit Named from two song ideas: "Schwartz" and "Whatup". Shares musical content with "Chapel 3."
Guardian of Steel falconr 9 Falcon Shares musical content with "Chapel 4."
Bright Crucible levelr 21 Level Inspired by a song from the group Level 42.
Shadow Wood cryptr 8 Crypt An arrangement of "Swamp". Intended to be used in a level with the original title "Black Crypt Swamp".
Darkmere swampr 14 Swamp A remixed version appears in Hexen II as CD track 7 / egyp2.mid.
Caves of Circe deepr 20* Deep A reference to the caves and being underground.
Wastelands fubasr 6* Fubas Named from two song ideas: "Fugue" and "Basspuls".
Sacred Grove grover 5* Grove -
Hypostyle fortr 16* Fortress Originally intended for the Winnowing Hall level, but Kevin Schilder didn't like it there. Renamed to go to this level by its original title, "Fortress of Chaos".
Heresiarch's Seminary voidr 19* Void Slightly inspired by a bass line in "Escape from New York".

A remixed version appears in Hexen II as CD track 12 / roma1.mid.

Dragon Chapel chap_1r 17 Chapel 1 An arrangement of "Jach", the music from Seven Portals.
Wolf Chapel secretr 14* Secret An arrangement of "Void", the music from Heresiarch's Seminary.
Griffin Chapel chap_3r 10* Chapel 3 An arrangement of "Wutzit", the music from Guardian of Fire.
Deathwind Chapel chap_4r 18 Chapel 4 An arrangement of "Falcon", the music from Guardian of Steel.
Orchard of Lamentations chippyr 22* Chippy Chippy was the name of a pet hamster Kevin Schilder had as a child.
Silent Refectory percr 21* Perc Named for the prominent use of percussion in this piece. An arrangement of "Deep", the music from Caves of Circe.
Forsaken Outpost foojar 20 Fooja "Fooled ya!", so named because the time signature changes at the beginning of the song.
Castle of Grief sixater 12 Sixate Named for the time signature of the piece, 6/8.
Gibbet wobabyr 15* Wobaby Originally intended for a level with the working name "Forest of Putrescence".
Effluvium cryptr 8 Crypt Same as Shadow Wood.
Dungeons fantar 19 Fantasy Named for the harp-like arpeggios at the beginning of the song.
Desolate Garden blechr 3 Blech The working title of the level this song was originally intended for was "Desert of Blech".

A remixed version appears in Hexen II as CD track 10 / meso2.mid.

Necropolis bonesr 16 Bones A reference to the cemetery.
Zedek's Tomb octor 10 Octo Named for the octave leaps at the beginning.
Menelkir's Tomb rithmr 11 Rithm -
Traductus' Tomb stalkr 9* Stalker -
Vivarium borkr 17* Borkesis Named for three song ideas: "Boring" (Kevin's opinion of the song at the time), "Kev", and "Quinosis".
Dark Crucible crucibr 2* Crucible 2 An arrangement of "Level", the music for Bright Crucible.
Unused Song 1 chap_2r - Chapel 2 This song was for one of the maps that was cut out of Hexen at the last minute. The MAPINFO entry calls the map using this song "NADA". It is an arrangement of "Simon", the music from Guardian of Ice. It is used in Hexen: Deathkings of the Dark Citadel.
Unused Song 2 chartr - Chart Apparently for an older version of Shadow Wood which was removed from the game. Named from three song ideas: "Start", "Underdog", and "Chief".
Title Music hexen 4 Hexen -
Intermission Music hub 7* Hub -
Victory Music 1 hall 6 - 5*2 Hall MIDI versions of this song start with the default piano sound rather than a choir sound because the MIDI instrument change to choir occurs after the first note begins.
Victory Music 2 orb 5 Orb This song also plays while the game loads.
Victory Music 3 chess 7 - 5*2 Chess Also played when changing maps.


1. ^  CD track used when playing with CD audio enabled. Not all songs are available as CD audio, and many CD tracks are used twice to fill in for missing songs. Track numbers with asterisks indicate that the CD track does not match the MUS song. Track 1 on the CD is the game data.

2. ^  Hall, Orb, and Chess are all available as CD music; however, when playing with CD audio, Orb (track 5) is used as the music for all three victory screens. The other two tracks are used elsewhere.

CD music[edit]

# Song name Length
2 Jach 3:56
3 Blech 3:15
4 Hexen 0:15
5 Orb 0:45
6 Hall 1:08
7 Chess 1:23
8 Crypt 4:11
9 Falcon 2:24
10 Octo 3:20
11 Rithm 3:33
12 Sixate 3:35
13 Winnow 4:02
14 Swamp 4:10
15 Wutzit 3:07
16 Bones 3:15
17 Chapel 1 3:25
18 Chapel 4 2:44
19 Fantasy 3:06
20 Fooja 2:32
21 Level 4:04
22 Simon 3:11


John Romero had requested from Kevin Schilder that the soundtrack for Hexen should be "dark, not like Heretic, not fast and exciting". The 'r' at the end of all lump names comes from Romero, as a mark by Schilder that this arrangement was made according to Romero's specifications.

External links[edit]