High/Low 1

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High/Low 1
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Author Christian Hansen
Port ZDoom
IWAD Doom
Year 2006
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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High/Low 1 is a single-level PWAD for Doom and the ZDoom source port that was released in July 2006. It was designed by Christian Hansen (c-cooper) as the first map in his High/Low mini-series.

Walkthrough[edit]

Map of High/Low 1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After picking up the red key, go north past the lowered bars, then head all the way back to the red door to find a monster closet to the north. Enter that closet and find a switch in the middle of the south wall. Flip it and take the east lift up. Head southeast and there will be an area to the northeast with a backpack. (sector 132)
  2. Open the red door and run up the two sets of steps after it. Head east into a compartment before it closes to get a megaarmor and two health bonuses. (sector 239)
  3. At the south end of the map, jump from the blue floor west to the lowest floor, which will lower several areas. Take the steps back to the middle and go east through a terminal. Flip the switch here to lower a chainsaw. (sector 393)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:22.97 Serge Marudov (Never_Again) 2010-05-29 highlow1_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

Statistics[edit]

Map data[edit]

Things 417
Vertices 2408*
Linedefs 2562
Sidedefs 3814
Sectors 460
* The vertex count without the effect of node building is 2006.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]