High/Low 2

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High/Low 2
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Author Christian Hansen
Ports ZDoom, GZDoom
IWAD Doom
Year 2007
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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High/Low 2 is a single-level PWAD for Doom and the ZDoom/GZDoom source ports that came out in February 2007. It was designed by Christian Hansen (c-cooper) as the second map in his High/Low mini-series.

Walkthrough[edit]

Map of High/Low 2
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 318)
  2. (sector 551)
  3. (sector 652)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 529)
  2. facing north. (thing 530)
  3. facing north-west. (thing 531)
  4. facing north-west. (thing 532)
  5. facing north. (thing 533)
  6. facing east. (thing 534)
  7. facing east. (thing 535)
  8. facing north. (thing 536)
  9. facing south-east. (thing 537)
  10. facing south. (thing 538)
  11. facing west. (thing 539)
  12. facing east. (thing 540)

Statistics[edit]

Map data[edit]

Things 655
Vertices 4264*
Linedefs 4230
Sidedefs 6526
Sectors 719
* The vertex count without the effect of node building is 3377.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]