High/Low 2

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High/Low 2
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Author Christian Hansen
Ports ZDoom, GZDoom
IWAD Doom
Year 2007
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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High/Low 2 is a single-level PWAD for Doom and the ZDoom/GZDoom source ports that came out in February 2007. It was designed by Christian Hansen (c-cooper) as the second map in his High/Low mini-series.

Walkthrough[edit]

Map of High/Low 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the northernmost end of the map, fall into the nukage and head for the green wall in the southeast corner. Take the lift up, open the east wall, and then go southeast to the lowering wall which reveals a backpack. (sector 318)
  2. At the northernmost end of the map, you will see a soul sphere on a pillar. To get it, use the southwest wall near the two crates and shoot the switch behind it. This opens a wall to the west, leading to a teleporter. Take it to teleport to the soul sphere. (sector 551)
  3. At the southeast area of the map with the chaingun, walk through the southeast wall between the faces to find a switch. Use it to lower the platform with the chaingun. Drop on it and ride it up, and as it rises, head into the teleporter on the left. When you teleport, head forward and the crates will lower. You can now access a megaarmor, a medikit, and a box of ammo. (sector 652)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:33 Serge Marudov (Never_Again) 2010-05-30 highlow2_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 529)
  2. facing north. (thing 530)
  3. facing north-west. (thing 531)
  4. facing north-west. (thing 532)
  5. facing north. (thing 533)
  6. facing east. (thing 534)
  7. facing east. (thing 535)
  8. facing north. (thing 536)
  9. facing south-east. (thing 537)
  10. facing south. (thing 538)
  11. facing west. (thing 539)
  12. facing east. (thing 540)

Statistics[edit]

Map data[edit]

Things 655
Vertices 4264*
Linedefs 4230
Sidedefs 6526
Sectors 719
* The vertex count without the effect of node building is 3377.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]