Hollow Minds

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Hollow Minds
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Author Kristian Aro
Port ZDoom
Year 2004
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Hollow Minds is a single-level PWAD for Doom II using the ZDoom source port. It was designed by Kristian Aro and is named after his own music track "Hollow Minds".


Map of Hollow Minds
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the gray corridor west of the starting point, open the damaged wall near the two doors in the middle to find a switch. After using it, return to the previous room and go to the northeast corner to find a rocket launcher, a medikit, and a green armor. (sector 35)
  2. Head to the room south of the aforementioned gray corridor and press on the wall where the dead marine is. Inside are health bonuses, a super shotgun, and rockets. (sector 84)
  3. In the room south of that room, use the switch to open two closets. Enter the southwest one and use the switch there, then return to Secret #2 and flip the switch you see inside. Return to the room to the south and enter the southeast closet, then go into the alcove with the soul sphere. (sector 91)
  4. On the way to the red key, open a wall south of the red door to find a backpack. (sector 124)
  5. In the central room with the yellow door at the north end, open the southwest door, take the lift up, use the switch, and enter the corridor to the south. Open the bloody wall at the east end of this corridor to find armor bonuses, a soul sphere, and a passage back. (sector 201)
  6. Using the switch in the yellow key room opens two doors in the main hall on the west side. Take the south path and press the wall that has slime on it. Inside is a computer area map and a box of shotgun shells. (sector 324)
  7. Open the east wall in Secret #6 to find boxes of rockets. (sector 379)
  8. When you teleport to the large area with blood at the west end of the map, head to the southwest corner to get a BFG9000. (sector 319)
  9. Enter the northwest part of the large area with blood so that you reach an area with ammo around a large metal block. Head into the blood at the north end and go through to find more ammo near a teleporter. (sector 504)
  10. In that same area with the large metal block, use the switch at the north end to lower it along with two alcoves with cacodemons inside them. Enter the left alcove and open the south wall to find an energy cell pack. (sector 510)
  11. Flip the switch past the blue door north of the start to open the west courtyard. Over there, look to the windows at the south end and open the one second from the right to find a rocket launcher and a box of rockets. (sector 677)
  12. In the area with blood at the east end of the map, a trail of health bonuses is to the northeast. Go on that trail a bit and open the south wall to find boxes of rockets and an energy cell pack. (sector 812)
  13. At the northeast field, go to the lava river and press on the northern rock to find an invulnerability. (sector 900)
  14. At the northeast field, go to the lava river and climb to the south, then head southwest. Climb the rocks there and you will find a green armor and a box of rockets. (sector 917)
  15. At the northeast field, head to the left side and enter the cave to the south. There are two torches surrounding a switch. Shoot at the torch to the right to open a cave with two boxes of rockets and a megasphere. (sector 968)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 1092)
  2. facing west. (thing 1093)
  3. facing west. (thing 1094)
  4. facing west. (thing 1095)


Map data[edit]

Things 1211
Vertices 11552*
Linedefs 10628
Sidedefs 6232
Sectors 1060
* The vertex count without the effect of node building is 8938.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]