Holy Hell

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Holy Hell
Title screen
Author JK
Port Limit-removing
IWAD Doom II
Year 2006
Link Doomworld/idgames
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Holy Hell is a single-level PWAD for Doom II using a limit removing source port, specifically PrBoom or GZDoom. It is a slaughter map that was designed by JK, with an initial release in March 2006 followed by an improved version 1.1 in August 2006.

The main level (MAP05) is actually included four more times with identical (MAP04) or nearly identical (MAP01-03) geometry. Only the number of enemies and resources varies significantly, allowing less powerful computers to run the level. Each level variant also features its own custom music track. A small section of the level is included separately under the HOLYHELL map marker.

An even more extreme version of the level was created as Holy Hell Revealed.

Walkthrough[edit]

Map of Holy Hell
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the field south of the hub area, head to the far southwest corner and press on the recessed wall to find four invulnerabilities. (sector 1311)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

MAP05 MAP04 MAP03 MAP02 MAP01
Things 23715 5511 4167 6399 8190
Vertices 11018 11018 10960 10960 10960
Vertices* 8829 8829 8817 8817 8817
Linedefs 11391 11391 11376 11376 11376
Sidedefs 18234 18234 18211 18211 18211
Sectors 2458 2458 2455 2455 2455

* The vertex count without the effect of node building.

Things[edit]

The MAP05 level contains the following numbers of things per skill level:

Single-player
Monsters 1-2 3 4-5
Zombieman 269 1047 1047
Shotgun guy 50 154 154
Heavy weapon dude 478 1957 1957
Imp 1128 4334 4334
Lost soul 50 94 94
Demon 218 989 989
Spectre 265 1188 1188
Revenant 1349 4697 4697
Cacodemon 190 1145 1145
Pain elemental 17 61 61
Hell knight 474 1487 1487
Baron of Hell 397 1395 1395
Arachnotron 117 202 202
Mancubus 432 898 898
Arch-vile 94 187 187
Spiderdemon 4
Cyberdemon 62 157 157
Wolfenstein SS 4
Weapons 1-2 3 4-5
Super shotgun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 20 22 22
Box of shotgun shells 92 195 195
Box of rockets 616 1878 1878
Energy cell 2 9 9
Energy cell pack 306 834 834
Health & Armor 1-2 3 4-5
Medikit 66 66 60
Armor 4
Megaarmor 14 16 16
Items 1-2 3 4-5
Health bonus 25
Supercharge 32 47 43
Megasphere 49 56 55
Backpack 8
Invulnerability 14 16 16
Partial invisibility 2
Keys 1-2 3 4-5
Blue skull key 1
Red skull key 1
Yellow skull key 1
Miscellaneous 1-2 3 4-5
Teleport landing 449 450 450

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]