Hoover Dam

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Hoover Dam
Add a screenshot and caption
Author Michael Reed
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Hoover Dam is a single-level PWAD for Doom II. It was designed by Michael Reed as a somewhat realistic map based on the actual Colorado river structure. It was included in December 1995's PC Gamer magazine CD-ROM.

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Walkthrough[edit]

Map of Hoover Dam
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room with the switch that opens the door leading south-west from the red key area has a backpack in the east. There is a secret door to the east, leading to a megaarmor. (sector 238)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 5:19.83 Brian Nesser (Anima Zero) 2005-07-23 hoov519.zip
NM speed
UV max 10:47.86 Kristian Ronge 2005-07-23 hoov1047.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 10)
  2. facing north. (thing 11)
  3. facing north. (thing 12)
  4. facing north. (thing 13)
  5. facing south. (thing 21)

Statistics[edit]

Map data[edit]

Things 499
Vertices 1852*
Linedefs 1987
Sidedefs 2953
Sectors 422
* The vertex count without the effect of node building is 1565.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

Reviews[edit]

External links[edit]