Hoover Dam

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Hoover Dam
Add a screenshot and caption
Author Michael Reed
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Hoover Dam is a single-level PWAD for Doom II. It was designed by Michael Reed as a somewhat realistic map based on the actual Colorado river structure. It was included in December 1995's PC Gamer magazine CD-ROM.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Hoover Dam
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The room with the switch that opens the door leading south-west from the red key area has a backpack in the east. There is a secret door to the east, leading to a megaarmor. (sector 238)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 5:19.83 Brian Nesser (Anima Zero) 2005-07-23 hoov519.zip
NM speed
UV max 10:47.86 Kristian Ronge 2005-07-23 hoov1047.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 10)
  2. facing north. (thing 11)
  3. facing north. (thing 12)
  4. facing north. (thing 13)
  5. facing south. (thing 21)


Map data[edit]

Things 499
Vertices 1852*
Linedefs 1987
Sidedefs 2953
Sectors 422
* The vertex count without the effect of node building is 1565.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]



External links[edit]