Hub 1: Pyre

From DoomWiki.org

Blight
Constable's Gate
Nave
Transit
Hexen: Beyond Heretic
Map name: MAP47

Cheat code: visit07

Pyre is the first hub's secret map in Deathkings of the Dark Citadel. It uses one of the following music tracks composed by Kevin Schilder: "Chapel 1" (default) or "Swamp" (played from the game CD). It can be opened from Blight and accessed from the Ruined Village.

Walkthrough[edit]

Map of Pyre
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials[edit]

You begin in one of four alcoves surrounding a raised platform in a pool of lava. Each alcove has a face switch inside it, but only one of them (chosen at random) will activate the lifts on the platform; the other switches will summon slaughtaurs or dark bishops or activate a fireball trap. Once the lifts activate, ride them up to a teleporter that takes you to the rest of the level.

The remainder of the level consists of four linked areas; which one you start in is chosen randomly.

North room[edit]

The north room is a rectangular area with four antechambers, containing ettins. You must press the face switch between the east doorways, which will reveal a symbol on the walls of all four antechambers, then press the panel directly opposite the switch until it matches that symbol. Once done, press the face switch again to open the doors to the east and west rooms; be aware that they close again after a few seconds.

East room[edit]

The objective here is to pull three minotaur switches. The first two switches are by the doors leading to the north and south rooms, which can be reached by climbing the staircases. To reach the third switch you have to press the face switch on the wall behind the blue teleporter pad; this will lower a wall at the opposite end of the room, revealing a mystic urn and a falcon shield along with the third switch that will open the aforementioned doors for a few seconds. Pulling the third switch will also activate three cross-shaped crushers in the main room.

South room[edit]

This room contains a group of dark bishops. Kill them, using the Banishment Device and Discs of Repulsion in the room to help you, then press the face switch behind the blue teleporter pad at the back of the room to open the doors to the east and west rooms for a few seconds.

West room[edit]

You start on a ledge overlooking a river of lava, which is defended by a group of afrits. Drop into the lava then use the step on the west side to climb out to another ledge, where you will find a face switch that opens the doors to the north and south rooms for a few seconds. To get to the doors, you must use the stairs in the east corners of the lava.

Exit[edit]

Once you have completed all four rooms, return to the south room where a lift at the south end of the room has activated. Ride this lift up to get the third piece of your fourth weapon (the only place in this hub where it can be found), then enter the portal to return to the start of Ruined Village, near the portal back to Blight.

Bugs[edit]

It is possible for a visplane overflow to occur in the north room, if the player looks down the hall at certain angles when standing near the swirling lava pool that contains an Icon of the Defender.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max
Tyson
Pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 135)
  2. facing south. (thing 136)
  3. facing north. (thing 137)
  4. facing west. (thing 138)
  5. facing east. (thing 139)
  6. facing south. (thing 140)
  7. facing west. (thing 141)
  8. facing north. (thing 142)

Statistics[edit]

Map data[edit]

Things 516
Vertices 1415*
Linedefs 1540
Sidedefs 2456
Sectors 288
* The vertex count without the effect of node building is 1271.

Things[edit]

This level contains the following numbers of things per skill level: