Hub 1: Ruined Village


Constable's Gate
Hexen: Beyond Heretic
Map name: MAP41

Cheat code: visit01

Ruined Village is the first level of the first hub of Deathkings of the Dark Citadel; Blight. It uses the music track "Winnow" by Kevin Schilder.


Map of Ruined Village
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.


You begin in the church, facing multiple approaching ettins, along with afrits that are hiding behind the pillars. Step on any of the glowing platforms near the starting point to open the walls behind them, revealing three more ettins along with your second weapon, then head south-east through the church until you reach some crumbled gray pillars that have green chaos serpents waiting behind them. Climb on the raised part of the floor behind the central support and press the griffin wall here to open it, then press the face switch inside the alcove to open the south-east wall and reveal a staircase guarded by ettins. Climb up the first flight of stairs to an altar with a minotaur statue, then head north up another staircase and be ready to fight some chaos serpents that teleport in. At the top of the stairs, climb over the crumbled wall next to the gate to enter the village.

Go to the north-west corner of the village to find some destructible trees, break them down then enter the water and go west and south up some steps to find a face switch next to a waterfall. Push the switch then go back to the village and climb up the steps next to the northern building; a door inside the building has opened, letting you reach some Discs of Repulsion along with a valve wheel that will unblock the waterfall you just saw. Return to the waterfall to find a junction going east or west, take the east path and follow the passage round to some ettins who are guarding another face switch. After pressing the switch, return to the junction and take the west path to drop down a waterfall and land back in the church (you will take some falling damage), where the pillars on the west side have lowered to reveal afrits and green serpents. Go inside this compartment and walk south-east to a teleporter, which takes you inside the eastern building in the village, then quickly destroy two afrits before pressing the south wall to lower the fireplace like a lift. Ride the fireplace up to a dining room and collect the silver key sitting on the table.

Go back to the starting point and open the silver key door in the south-west corner, then push past an afrit to find another face switch that will open the brick column visible through the window, revealing more afrits along with the portal to Blight.

Secret portal[edit]

After leaving this level, you can only return to it by finding and using the hidden gem in Blight. Once you return, go to the minotaur altar at the south end of the map; the pillars behind it have opened, letting you enter a courtyard with the portal to the hub's secret level, Pyre.

Other points of interest[edit]

At the top of the staircase leading to the village, go behind the columns on the east side to find crystal vials then follow the wall until you reach a griffin mural. Open the mural then push past some afrits to find a quartz flask, a blue mana and the third piece of your fourth weapon. For the Fighter and Mage, this is the only place in the hub where you can find this segment of your fourth weapon.

Enter the southern building in the village to find a falcon shield behind some barrels, and a torch at the top of the steps.

Drop down the well on the west side of the village to find a Porkalator. The water in the well will rise automatically to let you out.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max 6:52.57 Doug Merrill (Opulent) 2014-08-09 Fighter
Sk5 speed
Sk5 max

The data was last verified in its entirety on June 1, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 274)
  2. facing north. (thing 275)
  3. facing north. (thing 276)
  4. facing south. (thing 277)
  5. facing north. (thing 321)
  6. facing north. (thing 322)
  7. facing north-west. (thing 323)
  8. facing north. (thing 324)


Map data[edit]

Things 550
Vertices 1239*
Linedefs 1271
Sidedefs 1825
Sectors 206
* The vertex count without the effect of node building is 1039.


This level contains the following numbers of things per skill level: