Hub 2: Treasury
From DoomWiki.org
Deathkings maps
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Blight |
Nave |
Transit |
Hexen: Beyond Heretic |
Map name: MAP49
Cheat code: visit09 |
Treasury is one of the offshoot maps from Constable's Gate in the second hub of Deathkings of the Dark Citadel. It uses one of the following music tracks composed by Kevin Schilder: "Wutzit" (default) or "Fooja" (played from the game CD).
Contents
Walkthrough[edit]
Essentials[edit]
As the level starts, there are two or three dark bishops behind a window to your left that can attack you. Follow the water south and east past some stalkers and brown chaos serpents until you enter a corridor with more serpents, then pull the minotaur switch on the east wall to raise a staircase behind you that goes up to the second floor. On that floor, kill any serpents and afrits waiting at a junction, then take the south path and head round the corner to find the hallway is blocked by barrels, which you need to jump over to attack the serpents standing behind them. Enter the room behind the barrels to pull another minotaur switch, which will raise stairs up to the third floor then go back to the junction and take the west path to get to that staircase. Watch out for more afrits that have been released, as well as ettins if you are playing as the Fighter.
Go up to the third floor and destroy any waiting bishops, then look at the two openings in the west wall - each leads to a winding passage with three wooden doors. Enter the south passage and open the first door on the south side to find a bronze minotaur switch and pull it, then enter the north passage and open the westernmost door to find a second bronze switch at the south end of the room; pulling both switches will open the room between the passages, which contains serpents. Pull the minotaur switch in this room to raise stairs going up to the fourth floor, which is a circular corridor, then go to the south end of that corridor to find a ledge with another minotaur switch; this will raise stairs in the north-east corner that go up to the fifth floor, but will also lower the inner wall and release serpents (or, for the Fighter, one serpent and some ettins) as well as slaughtaurs.
Go up to the fifth floor to reach a T-junction, take the north path and follow a spiral passage past some afrits (or more ettins if you are playing as the Fighter) until you reach the middle and find two serpents along with an Amulet of Warding. The corner walls will lower to reveal dark bishops, along with a hallway in the south-west corner that leads to a staircase going up to the sixth and final floor. Go up the stairs to a columned room with some buried reivers, then enter the neighboring room to the north to find some serpents guarding a portal to the south-west area of Constable's Gate, where you can collect the Heart of D'Sparil.
Accessing Armory[edit]
At the south end of the columned room is a hole with a mesh armor above it. Drop down the hole, then make your way back up to the top floor and enter the hallway to the west where you can see a Chaos Device. As you approach the pickup a wall will open to reveal a teleporter, which goes to the enclosed area with the bishops near the starting point. Step into a second teleporter just behind you to go to the next ledge, then enter a third teleporter to find the portal for the hub's secret map, Armory.
Bugs[edit]
- A brown serpent (thing 565) which appears in the hallway on the second floor on hard skill levels is stuck in the wall.
- Two more brown serpents (things 674 and 675) in the hallway leading to the top floor are also stuck on walls.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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Sk4 speed | |||||
Sk4 max | |||||
Sk5 speed | |||||
Sk5 max | |||||
Tyson | |||||
Pacifist |
The (absence of) data was last verified in its entirety on December 3, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing west. (thing 4)
- facing south. (thing 5)
- facing south. (thing 6)
- facing south. (thing 7)
- facing south. (thing 8)
- facing south. (thing 269)
- facing north. (thing 270)
- facing east. (thing 271)
Statistics[edit]
Map data[edit]
Things | 717 |
Vertices | 1360* |
Linedefs | 1473 |
Sidedefs | 2144 |
Sectors | 283 |
Things[edit]
This level contains the following numbers of things per skill level:
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Trivia[edit]
- Although this level does not include any green chaos serpents initially, they can be added to the level via scripted spawning.