Hub 3: Dark Citadel

From DoomWiki.org

Blight
Constable's Gate
Nave
Transit
Hexen: Beyond Heretic
Map name: MAP60

Cheat code: visit20

Walkthrough[edit]

Map of Dark Citadel
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials[edit]

The final map. There aren't any tactical options here aside from keeping in constant motion while making effective use of everything in your possession; it's a flat and open arena. After a few seconds, three waves of enemies will teleport in before one of the Deathkings appear, breaking through a painted window of their class. The cycle repeats until all three Deathkings are dead. Ammo, health and artifacts will be teleported in at each stage to assist you.

Once the final Deathking is dead, a portal will appear behind where the second one came from. You've completed the game.

The first two times the Deathking is released, the web cools. First it changes from lava into water, then into ice.

Areas / screenshots[edit]

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 60)
  2. facing north-west. (thing 61)
  3. facing west. (thing 62)
  4. facing south-west. (thing 63)
  5. facing south. (thing 64)
  6. facing south-east. (thing 65)
  7. facing east. (thing 66)
  8. facing north-east. (thing 67)

Statistics[edit]

Map data[edit]

Things 103
Vertices 156*
Linedefs 161
Sidedefs 278
Sectors 39
* The vertex count without the effect of node building is 148.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

  • The pattern on the floor is shaped exactly the same as the Disc of Repulsion.
  • The stained glass windows cannot be smashed by your weapons; they are automatically broken when the Deathking of their class appears.