Hub 3: Ice Hold


Constable's Gate
Hexen: Beyond Heretic
Map name: MAP59

Cheat code: visit19

Ice Hold is the secret map of the third hub of Hexen: Deathkings of the Dark Citadel, accessible from Nave. It uses one of the following music tracks composed by Kevin Schilder: "Simon" (default) or "Hall" (played from the game CD).


Map of Ice Hold
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.


Ice Hold is essentially a large ice crater with a high tower in the middle. The exit portal is behind you as the level starts, but it is blocked by icicles that need to be cleared; the only way to do so is to press a moon switch in the tower. To reach the tower, you must press four face switches that are hidden in the outlying areas of the map; doing so will create glitter bridges connecting the tower with the south-east corner of the icy ledge around it. The switches may be pressed in any order.

Appropriately, the only enemies in this level are wendigos. The ice in this level is slippery, so tread carefully when walking on it.

South area[edit]

Fight through to the east end of this cavern to get a falcon shield, then go south to a wooden door that leads to an ice cave; the door will slam shut behind you as you enter. The face switch that reopens the door is in the south-east corner, but make sure to step backwards as soon as you press it to avoid a block of ice that falls from the ceiling. The floor of the entire cave will break up, so you need to tread carefully on the way out.

West area[edit]

In this cavern, go through the door in the south-west corner (which cannot be opened from the inside) to see the face switch directly ahead along with a Krater of Might. Pressing the switch will melt the blocks of ice on either side to reveal more wendigos; you can then enter either of the side rooms to reopen the door for a few seconds.

North area[edit]

Go to the north end of the entrance cavern to find a T-junction, with both paths leading to a face switch. Take the west path and open the wooden door here to enter a square room with a crushing ice pillar, which moves anti-clockwise around an icicle cage containing wendigos; you must navigate to the north end of the room to reach the face switch. Go back to the T-junction and take the east path now, then head down a winding staircase to an L-shaped cave; the face switch is at the end of this cave along with a mystic urn, but pressing it causes the floor behind you to collapse into a lethal pit.

The tower[edit]

Once all four switches are pressed, go back outside and head to the south-east corner of the ice walkway to reach the glitter bridges; before trying to cross them, you should destroy the wendigos in the central tower if you have not already done so. Inside the tower, take the Wings of Wrath before you press the moon switch on the column to remove the icicles blocking the exit portal, otherwise the Wings will disappear. You can now return to Nave any time you wish.

Other points of interest[edit]

With the Wings of Wrath, you can fly to two ledges at either end of the deep crevasse that runs through the map. The western ledge holds all the armor items along with dragonskin bracers and quartz flasks, while the eastern ledge holds more quartz flasks along with various artefacts.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max

The (absence of) data was last verified in its entirety on December 3, 2021.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 88)
  2. facing south. (thing 89)
  3. facing west. (thing 90)
  4. facing east. (thing 91)
  5. facing south. (thing 286)
  6. facing north-west. (thing 287)
  7. facing north. (thing 288)
  8. facing north-west. (thing 289)


Map data[edit]

Things 576
Vertices 1039*
Linedefs 968
Sidedefs 1381
Sectors 126
* The vertex count without the effect of node building is 840.


This level contains the following numbers of things per skill level: