Hub 3: Nave


Constable's Gate
Hexen: Beyond Heretic
Map name: MAP54

Cheat code: visit14

Nave is the central map of the third hub in Deathkings of the Dark Citadel. It uses one of the following music tracks composed by Kevin Schilder: "Chapel 3" (default) or "Wutzit" (played from the game CD).


Map of Nave
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.


You begin in a small antechamber, facing two brass doors that lead to the main hall; do not go through the doors until you are ready, as a large number of green chaos serpents and afrits (plus ettins if you are playing as the Fighter) are waiting in the hall, and the doors will quickly close behind you once you pass them. The hall contains numerous pools of water, and each time a monster enters a pool it will teleport to another pool; this not only makes them difficult to track, but you also run the risk of being telefragged if you enter the pools yourself. It is possible to alert the monsters by firing a weapon in the antechamber, which will bring them to you without you needing to enter the hall.

On the east and west sides of the hall are 12 stained-glass windows that each hide a slaughtaur and a quartz flask or other artifact; after destroying all of them, go to the north end of the hall where there are seven alcoves. Four of the alcoves contain moon switches that will open doors and raise staircases to the upper level of the hall, while the other three alcoves have slots for weapon icons that are your primary objective in this hub. After pressing the moon switches, go to the east and west points of the hall to find the staircases you just raised.

Each side of the upper level has three balconies that are guarded by dark bishops. Two of the balconies have portals to other levels in the hub, while the middle balconies have panels for clock gears; you will find one gear in each of the other levels. Three of the gears will each allow you to collect one of the weapon icons, while the fourth gear is related to unlocking the hub's secret map, Ice Hold.

  • Chantry - accessed via the northern portal on the east side. This level contains the steel gear and the Holy Relic.
  • Abattoir - accessed via the southern portal on the east side. This level contains the bronze gear and the Sigil of the Magus.
  • Dark Watch - accessed via the northern portal on the west side. This level contains the bronze-in-steel gear and the Glaive Seal.
  • Cloaca - accessed via the southern portal on the west side. This level is optional; it contains the steel-in-bronze gear along with the Liber Obscura and Daemon Codex, which are required to access the secret level.

Once you have all the weapon icons, place them in the slots on the lower level of the hall to open a chamber at the north end of the map, which contains the portal to the final level - Dark Citadel.

Accessing Ice Hold[edit]

After placing all four gears and acquiring both books from Cloaca, go to the north end of the hall and look at the east and west walls to see two murals with monks and trident symbols. These murals are actually secret doors that each lead to a small library with a few bishops. In each library, one of the bookcases in the third row from the north will look different to the others - you need to place one of the bookcases in this bookcase so that the books spell "KORAX". Placing a book will lower the middle bookcases, as well as releasing more bishops.

Once both books are placed, you will be told that "the way back is open". Return to the starting point to find that a wall has lowered revealing the portal to Ice Hold.

Other points of interest[edit]

In the libraries, some of the bookcases on the walls can be opened to reveal afrits (or slaughtaurs if you are playing as the Fighter) guarding various items.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max

The (absence of) data was last verified in its entirety on December 3, 2021.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 68)
  2. facing east. (thing 69)
  3. facing west. (thing 70)
  4. facing north. (thing 71)
  5. facing south. (thing 275)
  6. facing south. (thing 276)
  7. facing south. (thing 277)
  8. facing south. (thing 278)


Map data[edit]

Things 741
Vertices 1260*
Linedefs 1289
Sidedefs 1726
Sectors 196
* The vertex count without the effect of node building is 1100.


This level contains the following numbers of things per skill level: