Hugo Martin

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Hugo Martin is Creative Director at id Software since 2013, having freelanced for the company before being hired full-time,[1] with his first major project there being Doom (2016). His industry experience began in 2005 with art design work on Naughty Dog's Jak X: Combat Racing.[2] He has also worked at Blur Studio, Mirada, and Spark Unlimited in the fields of games, commercials, and film.[2] He played a notable role in the creation of the 2013 film Pacific Rim.[3]

As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.[1]

Trivia[edit]

  • Hugo's first Doom game was Doom 64, of which he describes himself as a fan.[1]

References[edit]

  1. 1.0 1.1 1.2 noclip (23 December 2016). "Hugo Martin on the Creativity Behind DOOM - Extended Interview." YouTube. Retrieved 27 April 2018.
  2. 2.0 2.1 MobyGames contributors (15 May 2016). "Hugo Martin." MobyGames. Retrieved 27 April 2018.
  3. "Hugo Martin." IMDb. Retrieved 27 April 2018.
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