Hugo Martin


Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
Hugo Martin at ID Software in Richardson, Texas.

Hugo Martin is Game Director at id Software since 2018,[1] after having been Creative Director from 2014, having freelanced for the company before being hired full-time,[2] with his first major project there being Doom (2016). His industry experience began in 2005 with art design work on Naughty Dog's Jak X: Combat Racing.[3] He has also worked at Blur Studio, Mirada Studios, and Spark Unlimited in the fields of games, commercials, and film.[3] He played a notable role in the creation of the 2013 film Pacific Rim.[4]

As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.[2]


  • Hugo's first Doom game was Doom 64, of which he describes himself as a fan.[2]
  • Hugo drives a minivan, which he calls the "Vancubus" in homage to the mancubus.

External links[edit]


  1. linkedin (16 April 2021). "Hugo Martin on LinkedIn." LinkedIn. Retrieved 16 April 2021.
  2. 2.0 2.1 2.2 noclip (23 December 2016). "Hugo Martin on the Creativity Behind DOOM - Extended Interview." YouTube. Retrieved 27 April 2018.
  3. 3.0 3.1 MobyGames contributors (15 May 2016). "Hugo Martin." MobyGames. Retrieved 27 April 2018.
  4. "Hugo Martin." IMDb. Retrieved 27 April 2018.
id Software
Doom era
Idlogo old.png
Doom 3 era
IdSoftware Logo 200x.png
ZeniMax era
IdSoftware Logo 2016.png