I Dunno

From DoomWiki.org

I Dunno
Add a screenshot and caption
Author Mike Watson
Port Boom-compatible
IWAD Doom II
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

I Dunno is a single-level PWAD for Doom II and Boom-compatible source ports. It was designed by Mike Watson (Cyb) and was released on October 30, 2002. It was originally intended for Freedoom (as MAP25: Persistence of Memory) and includes a deathmatch arena attached to the single-player map.

Walkthrough[edit]

Map of I Dunno
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hall south of the first intersection, go through the west wall to get a megaarmor. (sector 97)
  2. In the intersection east of Secret #1, head south and through the hall until you get to a switch. Flip it and backtrack through the hall to find a berserk pack and shotgun shells. (sector 550)
  3. Go back to the switch and head slightly east, then use the unlit switch on the north wall. Head east and south and into an alcove to the east to get a radiation suit and a medikit. (sector 781)
  4. In the square rooms at the southeast end, go between the fourth and fifth rooms and open the south wall. Flip the switch here to teleport to a secret room with cacodemon art on the floor. (sector 745)
    • This secret is absent in the Freedoom version.
  5. In the river at the north end, climb up on the east side and enter the room. After this, dive back into the river and head south all the way to get a box of shotgun shells, a megaarmor, and partial invisibility. (sector 358)
    • In the Freedoom version, this secret is activated differently. Reach the field mentioned in Secret #6, then find four blue pillars arranged like steps and stand on the highest one. Look southeast and shoot a hidden button in the wall. Then return to the river and head all the way south.
  6. In the field near the north end, go into the blood and find the deep spot to the north. Enter it and take the teleporter. Face north and go through to get a soul sphere. Note that this teleporter only works once, and if you try to enter it again, it will teleport you back to the field. (sector 206)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 26, 2024.

Deathmatch[edit]

Map of I Dunno's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This level contains nine spawn points:

  1. facing north-east. (thing 376)
  2. facing south-west. (thing 377)
  3. facing south-west. (thing 378)
  4. facing north-east. (thing 379)
  5. facing south-east. (thing 380)
  6. facing north-west. (thing 381)
  7. facing north. (thing 382)
  8. facing south-east. (thing 388)
  9. facing north-west. (thing 389)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Super shotgun 2
Rocket launcher 3
BFG9000 1
Ammunition 1-2 3 4-5
Rocket 3
Miscellaneous 1-2 3 4-5
Deathmatch start 9

Statistics[edit]

Map data[edit]

Things 416
Vertices 7472*
Linedefs 7331
Sidedefs 12042
Sectors 782
* The vertex count without the effect of node building is 6155.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]