Icon of Sin (Doom 2016)

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This article is about the entity in Doom (2016). For other games, see:
Detailed concept art created by Emerson Tung.

The Icon of Sin is a dormant demonic entity in Doom (2016) found within the depths of the Necropolis in Hell. The lore left by the demons seems to describe it as a weapon of infernal mass destruction which is "brought upon the heathens" of other worlds after their defenses have fallen to the forces of Hell, with "swift and merciless" vengeance. The last known reference to its use occurs in the Ungmar Codex, where its role in the final fall of Argent D'Nur is briefly detailed. The UAC encountered the Icon of Sin while exploring the Necropolis, and implored its advocates to "imagine yourself worshipping before the Icon of Sin, in awe of its splendor even as it sleeps till the Call of Ages comes."

Inspiration[edit]

Original Necropolis concept.

Concept artist Emerson Tung initially designed the demonic edifice as a generic homage to the final boss of Doom II and placed it within the Necropolis as a set piece. It was retained throughout development and eventually canonized by the developers as being the Icon of Sin itself.[1]

Easter egg[edit]

If a projectile is fired into the hole in the demon's forehead where the demonic rune appears, it will be provoked into firing a spawn cube, using the same effects as those from Doom II. Upon landing, this spawn cube will summon one of the level's secret items. This behaviour was later changed, and instead the cube fires once all spawned enemies in the area below the Icon are dead and the checkpoint is triggered.

References[edit]

  1. Hurley, Leon (5 May 2016). "New Doom art teases story stuff & the Icon of Sin." Gamesradar. Retrieved 16 September 2017.