Icon of Sin (Doom Eternal)
From DoomWiki.org
The Icon of Sin returns as a boss in Doom Eternal, based on the boss of the same name in Doom II, and is the final antagonist of the game’s main campaign. The Icon was originally created using the heart of the Betrayer's son, as Hell's twisted way of honoring its bargain with the Betrayer to return his son to life. The Icon of Sin previously slumbered in Hell's Necropolis in Doom (2016), where it could be found as a dormant demonic edifice.
Tactical analysis[edit]
The battle takes place atop a ruined skyscraper on Earth. Unlike its form in Doom II, the Icon of Sin in Doom Eternal has a full body and can attack the player directly by slamming its fists down on the arena, shooting fireballs from its forehead, or sending out waves of fire; it can also summon other monsters to assist it.
Phase one[edit]
In the first phase, the player must attack eight different areas on its body - the right pectoral, left pectoral, right shoulder, left shoulder, right hand, left hand, abdomen, and head - in order to break off its armor. Shooting parts of its body which are already unarmored has no effect, so accurate weapons such as the heavy cannon and ballista are preferable for breaking its armor. The Icon's movements become faster and more aggressive as its parts are broken, so the smaller parts that move around more frequently, such as the hands, should be targeted early before they become more difficult targets.
The Icon will regularly summon monsters ranging from fodder up to super heavy demons, with the baron of Hell being the only one from this category to be summoned. At certain intervals the Icon will eject Argent energy on the field which causes damage to the player if they stay in place and will destroy the monsters summoned. Normally this causes different breeds of monsters than those that were present to be summoned next. The Icon will at times eject flames from his hands and incinerate certain areas which will cause damage if walked on. He can also utilize magical attacks from his head ranging from a magic circle which moves forward like a projectile, or a torrent of fireballs. Both of these attacks can be blocked by being behind walls, with the magic circle having a particularly large hitbox, so the player can attack the Icon while the circle is dispelled on contact with a wall.
Of the two phases, the first phase is arguably the most dangerous as there is more limited room to maneuver, and the Icon is more prone to employ its physical attacks which can do significant damage and even catapult the player away, causing potential disorienting or even launch them far away from the building resulting in fall damage. The player should pay attention to the Icon's movements and dash away if it raises its fists as it will typically signal it will slam at the player's position.
There are multiple supplies on the arena ranging from medikits, armor pieces, ammunition and most vitally Crucible and blood punch charges. The latter two will recharge over time and will respawn allowing the player a vast supply of both, therefore the player should employ both to deal with troublesome monsters like the baron of Hell or cyber-mancubus or pinkies. They can also be used if the player is low on health as it will provide some quick emergency health drops. Some other items like armor also regenerate but not as frequently. There is also one soulsphere which requires bar jumping to get. Employ the chainsaw, flame belch and glory kills as needed to refill.
The best way to damage the Icon is through the BFG-9000 as it will cause severe damage to any body part it hits while disposing of the horde of monsters in the area. It should be noted however, that the plasmic ball has to hit the Icon to cause damage or else its effect will be fundamentally null. It is best used to hit easier targets such as its torso, head or stomach, although it could also be used on its hands after an attack (however, at point-blank it risks not being as useful in general). Three charges are available on the map, so if the player has conserved their BFG ammunition they will be able to get several shots in this phase. The plasma rifle, ballista or chaingun are good and fast ways to deal damage as well. The rocket launcher and super shotgun might also work for the shoulders and hand, but the player should use them on closer proximity. Some jumping platforms can be used to get to the side edges of the arena and even to send the player to the air where they should have a better view, while avoiding some of the demons. After the parts are destroyed the Icon will launch some fireballs before retreating into a portal.
Phase two[edit]
In the second phase, the battle moves to a different building and the Icon can walk to different sides of the arena to attack. In this phase the player must attack each part of its body again, this time destroying its flesh and exposing the bone and gore underneath; as before, attacking a previously broken part of its body will not do anything and the Icon will speed up with each broken part.
The Icon is a less threatening adversary per se in this phase as there is far more room for navigation, so the player is less prone to its physical attacks. However, some changes in behavior can compensate for this. The Icon will at times rise its fists which will cause a rain of fireballs to fall down in the area at random places. Another attack has the Icon charge energy before unleashing a massive beam from its head which can deal massive damage if one remains on the laser's path. In conjunction with this, the Icon will use a more selective pool of monsters, typically preferring the use of barons of Hell, revenants, mancubi (both kinds), arachnotrons and whiplashes along with the usual fodder.
Generally the same principles as phase one apply. Use the Crucible and blood punch refills to deal with the monsters, whether to take care of threats or also to get some much needed health. Use your equipment to refill health, armor or ammo as needed. BFG charges and soulsphere are also present in this map (and as equally limited), the former will help with damaging the Icon. Even with the more ample space, the player should stay on movement at all times to avoid being surrounded by mobs, keep track of the Icon and also to refill Crucible or blood punch which will be crucial for survival. The jumping platforms will provide the best help to the player to avoid the demons and allow the player to aim and shoot at the body parts better.
When the Icon's health is significantly reduced, its attack patterns change. As part of this, it will begin to frequently utilize a devastating meteor rain attack which covers the entire battlefield in falling, flaming rocks. Rather than attempt to dodge these individually, it is best to take cover under the area protected by the upper metal catwalk, as it will be unaffected by the meteors.
After the last part of its body is destroyed, the Icon collapses on the arena and the player stabs its exposed brain with the Crucible, killing the Icon and its evil once and for all.
Lore[edit]
Ancient Sentinel prophecies predicted the eventual return of the Titans, who persisted in slumber in Hell, seemingly immortal. As one of the Titans, the Icon of Sin is a force of chaos and destruction, and is considered a sign of the end times. The Icon of Sin in particular is described as being "forged from the essence of human suffering".
The Night Sentinel Commander known as the Betrayer, in an attempt to free his son from his torment in Hell, made an agreement with the Hell priest Deag Grav to lead the forces of Hell to the Elemental Wraiths in exchange for his return. Instead of giving back the son as expected, he returned in the form of the Icon, and Argent D'Nur was crushed and absorbed into Hell. The son's soul is said to be bound to his still-beating heart, which ties it to the Titan.
The Icon of Sin was resurrected by the Khan Maykr following the Doom Slayer's execution of Deag Grav, the final Hell priest, in a bid to continue the consumption of Earth. She constructed its Maykr-designed suit of armor in a bid to make it indestructible and to allow her to control the beast. However, when the Slayer destroys the heart of the Betrayer's son and frees his soul, all control over the Icon of Sin is lost, and it is said that if it is allowed to continue existing, it will eventually consume the entire universe, creating a super-massive black hole which will draw all of existence into Hell to be corrupted.
Trivia[edit]
- The Icon's figurine is unlocked automatically after collecting every other figure in the game.
- The Icon has clawed feet that are not normally seen during gameplay but can be seen in the model viewer, accessed by activating his figurine.
- The Icon's "meteor rain" attack strongly resembles an attack of the Maledict and is of similar threat level.
- Finishing off the Icon by stabbing the Crucible into its brain may be a reference to its original incarnation, which could only be destroyed by firing rockets into its brain.
Gallery[edit]
The Icon of Sin released from the Khan Maykr's control.
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |