Imp (Doom Eternal)
The imp returns as a monster in Doom Eternal, similar to its appearance in Doom (2016) but with a more muscular, bulky stature, and now sporting sharp spikes in many locations on its body, much like the classic imp. It also has brighter, red-colored glowing eyes and darker brown skin, details which also hearken back more closely to the monster's original design.
The imp retains statistics and behaviors which mostly match those from the previous game. The ice bomb is effective at forcing them to stay still for follow-up attacks.
The Imps are some of the most common natives of the Hellscape, living as scavengers of the Underworld. They are unintelligent, and are motivated primarily by the urge to hunt. This predatory instinct combined with a talent for violence makes them a common sight in the armies of Hell as expendable cannon fodder.
|Monsters from Doom Eternal|
|Fodder:||Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies|
|Heavy:||Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash|
|Super Heavy:||Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant|
|Ambient:||Buff totem • Cueball • Tentacle|
|Bosses:||Gladiator • Icon of Sin • Khan Maykr|
|Mechanics:||Empowered demon • Gore nest • Kalibas|
|Expansion - The Ancient Gods, Part One|
|Heavy:||Blood Maykr • Whiplash spectre|
|Ambient:||Spirit • Turret|
|Bosses:||Samur Maykr • Trial of Maligog|