Impossible: A New Reality

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Impossible: A New Reality
Title screen
Author JK
Port ZDoom
IWAD Doom II
Year 2006
Link Doomworld/idgames
Cacoward.png This mod received one of the 2006 Cacowards on Doomworld in the Escher category!
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Impossible: A New Reality is a single-level PWAD for Doom II, authored by JK and designed for ZDoom. It won an Escher Award at the 13th Cacowards ceremony.

The map uses Hexen II textures and Derek MacDonald (Afterglow)'s Plantation Mansion texture pack and includes a music track by Saiyapimp and Tim Fewell.

Overview[edit]

The credits screen is also an engraving by M. C. Escher.

You begin in a patio. The action takes place in an Old Mansion on lava. The automap shows no lines. The level is full of "impossible" architecture, for example stairs that go up infinitely but go down only once. The impossible architecture is constructed with the use of the silent teleport trick.

The map includes one custom monster, a variant of the cyberdemon that is described as "Mister Cyberdemon" when it kills you. Its attributes like health and speed are the same as the regular monster, but upon its death the yellow skull key is dropped.

Walkthrough[edit]

Map of Impossible: A New Reality
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Grab the shotgun then go downstairs. Open an angel wall to wear the armor. (sector 464)
  2. Go in the blue key door room (cacodemons will come). Go back upstairs upon the lava then run back where the nearest cacodemon came from (you will climb up there) and find six stimpacks. (sector 1721)
  3. Up from the same stairs, fall in the lava and follow a passage. From here you will lower another catwalk and gain access to the backpack and the armor. (sector 1283)
  4. Once you followed the arrow, just run across the demon head for the rocket launcher and a box of rockets. (sector 1731)
  5. You will see a soulsphere in the next big outside room with four blood fountains. Check the bizarre ground between two pillars, go down and enjoy. (sector 1792)
  6. Follow down the lava river then grab the megasphere. (sector 2569)
  7. In the hall of mirrors and libraries, use the strange library, turn back and grab the megaarmor. (sector 2774)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 993
Vertices 16353*
Linedefs 17384
Sidedefs 26559
Sectors 3878
* The vertex count without the effect of node building is 13480.

Things[edit]

This level contains the following numbers of things per skill level:

Single-player
Monsters 1-2 3 4-5
Shotgun guy 17 22 31
Heavy weapon dude 0 2 4
Imp 71 91 98
Stealth imp 9 18 24
Lost soul 10 0 0
Demon 12 22 22
Spectre 4 12 23
Revenant 5 17 20
Cacodemon 11 15 17
Pain elemental 1 3 3
Hell knight 8 12 15
Baron of Hell 9 12 13
Arachnotron 1 3 3
Mancubus 2 4 4
Arch-vile 0 1 1
Spiderdemon 1
Cyberdemon 4
Mister Cyberdemon 1
Weapons 1-2 3 4-5
Shotgun 1
Super shotgun 1
Chaingun 1 0 0
Rocket launcher 2
Ammunition 1-2 3 4-5
Clip 26
Box of bullets 18
4 shotgun shells 60
Box of shotgun shells 25
Rocket 28
Box of rockets 4
Health & Armor 1-2 3 4-5
Stimpack 46 43 43
Medikit 27 27 26
Armor 3
Megaarmor 1
Items 1-2 3 4-5
Armor bonus 17
Health bonus 12
Supercharge 1
Megasphere 1
Backpack 1
Berserk 1
Keys 1-2 3 4-5
Blue skull key 1
Red skull key 2
Miscellaneous 1-2 3 4-5
Teleport landing 54

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]