Imps-r-Us 2

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Imps-r-Us 2
The starting areaThe starting area
Author Dodd Snow
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Imps-r-Us 2 is a single-level PWAD for Doom that was designed by Dodd A. Snow and released in August 1994.

This level appears on Maximum Doom as IMPSRUS2.WAD.

Walkthrough[edit]

Map of Imps-r-Us 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the west of the level is an area with a megaarmor on top of a pillar in the corner. Go up the steps in this area and head east - a trap will open. This trap has a secret door to the east leading to a box of bullets, a chainsaw, and two medikits. (sector 76)
  2. From #1's area, head east until you reach an area with a bridge over some nukage. There is a secret door on the south wall here leading to a shotgun guy and a switch which lowers the aforementioned megaarmor. (sector 30)
  3. After crossing the aforementioned bridge across the nukage, there is a secret door to the north leading to a passage to a room with a soul sphere. (sector 34)
  4. En route to #3 is a secret door to the south leading to a medikit, a chaingun, two boxes of bullets, and 24 shotgun shells. (sector 37)
  5. Immediately after going through the blue door, turn left. There is a secret door to the west leading to a corridor. (sector 153)
  6. At the end of #5 is a secret door to the east leading to a cacodemon and a box of bullets. (sector 156)
  7. The area behind the blue door has a secret door on the shortest north-facing section of wall in the east, leading to a box of shotgun shells, three energy cells, two medikits, five health bonuses, eight armor bonuses, and some enemies. (sector 150)
  8. In the north-west is a radiation shielding suit by some nukage. To the south-east of this (on the eastern wall) is a secret door leading to a partial invisibility. (sector 252)
  9. Head east from the lift leading to the red key area - there is a secret door to the south leading to an area with several imps (on multiplayer there is a shotgun and 4 shotgun shells). (sector 227)
  10. Just before the red door is a dark corridor with two alcoves containing shotgun guys. The northern alcove has a secret door to the north leading to two boxes of rockets and two energy cells. (sector 223)

Bugs[edit]

Just before the red door is a one-way drop down - if you drop down without having collected the red key, you will be stuck here and unable to complete the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:27.11 mhrz 2021-09-13 IRU2-227.zip
NM speed
UV max 9:28.14 Eric Baker (The Green Herring) 2011-03-12 iru2-928.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing west. (thing 6)
  4. facing east. (thing 7)

Statistics[edit]

Map data[edit]

Things 568
Vertices 1519*
Linedefs 1437
Sidedefs 2080
Sectors 255
* The vertex count without the effect of node building is 1204.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]