This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Invasion... Level 1: Contamination is a single-level PWAD for Doom that was released in 1994. It was designed by Andy Chen and Claude Martins, and uses the music track "". It is set around a space station invaded by demons, with strong use of techbase map tropes. It was followed by Invasion... Level 2: The Upper Decks.
Walkthrough[edit]
Map of Invasion... Level 1: Contamination
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go through the first door and turn right. Near the first armor bonus you reach are two alcoves. Pressing the western one opens up a secret door opposite leading to a passage with a shotgun guy and two health bonuses (on medium and hard skills only), and a megaarmor which lies on a teleporter to the south-east area. Both the passage to the teleporter and the teleporter itself count as secrets. (sector 27)
- See #1. It is not possible to receive credit for this secret as the player teleports before stepping on the sector. (sector 28)
- From the blue key, head east then south. Continue through a fake wall, at the end of which is a soul sphere. (sector 118)
- Heading north from the blue key area, there are two passages to the west. Between them is a fake wall, through which is a partial invisibility and a lift leading up to a berserk. (sector 122)
- The room with the teleporters leading to the red key area has a secret door on its north wall leading via a second door and a lift to the yellow key and a box of shells. Both the sector between the doors and the yellow key sector count as secrets. (sector 256)
- See #5. (sector 179)
- Head north from the blue key area then turn right at the end and right at the end of that path. Immediately on the left is a fake wall through which is a shotgun guy on a platform (on medium and hard skills) and a nukage pit down below, which contains a chainsaw as well as (on medium and hard skills) a medikit and a spectre (two on hard skill). There is a switch which causes the platform to lower, allowing you to jump across and out of this area. Note that entering this area activates a crushing ceiling. (sector 285)
Because one secret cannot be achieved (see Secrets section), the maximum secrets percentage obtainable is 85%.
If the player goes through the teleporter in Secret #2, he will be stuck in the south-east area unless he both has the red key and has pressed the switch near the computer map.
Demo files[edit]
This WAD features three built-in demos by the authors. All require Doom v1.2 to view them. The demos are:
Demo
|
Skill
|
Tics
|
Length
|
DEMO1
|
3
|
3528
|
1:40.80
|
DEMO2
|
3
|
9820
|
4:40.57
|
DEMO3
|
3
|
16875
|
8:02.14
|
Areas / screenshots[edit]
The custom computer texture
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains thirteen spawn points:
- facing south. (thing 227)
- facing north. (thing 228)
- facing south. (thing 229)
- facing south. (thing 230)
- facing south. (thing 231)
- facing north-west. (thing 232)
- facing south-east. (thing 233)
- facing west. (thing 234)
- facing west. (thing 235)
- facing south. (thing 236)
- facing north. (thing 237)
- facing south-east. (thing 555)
- facing north-west. (thing 568)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1347.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
0 |
9 |
21
|
Shotgun guy |
14 |
46 |
87
|
Imp |
51 |
96 |
136
|
Demon |
12 |
36 |
55
|
Spectre |
0 |
8 |
24
|
Cacodemon |
1 |
2 |
6
|
Baron of Hell |
2 |
3 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
21 |
21 |
22
|
Box of shotgun shells |
45 |
62 |
63
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10 |
12 |
12
|
Medikit |
22 |
31 |
31
|
Armor |
2 |
1 |
0
|
Megaarmor |
1 |
3 |
4
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
10 |
13 |
13
|
Health bonus |
13 |
22 |
22
|
Supercharge |
2
|
Backpack |
2
|
Berserk |
1
|
Computer area map |
1
|
Light amplification visor |
1 |
1 |
0
|
Partial invisibility |
2
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
13
|
Exploding barrel |
16
|
Teleport landing |
15
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]