Invasion... Level 1: Contamination
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Invasion... Level 1: Contamination | |
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Authors | Andy Chen, Claude Martins |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Invasion... Level 1: Contamination is a single-level PWAD for Doom that was released in 1994. It was designed by Andy Chen and Claude Martins. It was followed by Invasion... Level 2: The Upper Decks.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go through the first door and turn right. Near the first armor bonus you reach are two alcoves. Pressing the western one opens up a secret door opposite leading to a passage with a shotgun guy and two health bonuses (on medium and hard skills only), and a megaarmor which lies on a teleporter to the south-east area. Both the passage to the teleporter and the teleporter itself count as secrets. (sector 27)
- See #1. It is not possible to receive credit for this secret as the player teleports before stepping on the sector. (sector 28)
- From the blue key, head east then south. Continue through a fake wall, at the end of which is a soul sphere. (sector 118)
- Heading north from the blue key area, there are two passages to the west. Between them is a fake wall, through which is a partial invisibility and a lift leading up to a berserk. (sector 122)
- The room with the teleporters leading to the red key area has a secret door on its north wall leading via a second door and a lift to the yellow key and a box of shells. Both the sector between the doors and the yellow key sector count as secrets. (sector 256)
- See #5. (sector 179)
- Head north from the blue key area then turn right at the end and right at the end of that path. Immediately on the left is a fake wall through which is a shotgun guy on a platform (on medium and hard skills) and a nukage pit down below, which contains a chainsaw as well as (on medium and hard skills) a medikit and a spectre (two on hard skill). There is a switch which causes the platform to lower, allowing you to jump across and out of this area. Note that entering this area activates a crushing ceiling. (sector 285)
Bugs[edit]
Because one secret cannot be achieved (see Secrets section), the maximum secrets percentage obtainable is 85%.
If the player goes through the teleporter in Secret #2, he will be stuck in the south-east area unless he both has the red key and has pressed the switch near the computer map.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[edit]
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch[edit]
Player spawns[edit]
This level contains thirteen spawn points:
- facing south. (thing 227)
- facing north. (thing 228)
- facing south. (thing 229)
- facing south. (thing 230)
- facing south. (thing 231)
- facing north-west. (thing 232)
- facing south-east. (thing 233)
- facing west. (thing 234)
- facing west. (thing 235)
- facing south. (thing 236)
- facing north. (thing 237)
- facing south-east. (thing 555)
- facing north-west. (thing 568)
Statistics[edit]
Map data[edit]
Things | 671 |
Vertices | 1519* |
Linedefs | 1720 |
Sidedefs | 2417 |
Sectors | 389 |
Things[edit]
This level contains the following numbers of things per skill level:
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