This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Invasion: The Siege is a single-level PWAD for Doom II. It was designed by Andy Chen and Claude Martins in 1994, and is a spin-off from the Invasion series (Invasion... Level 1: Contamination and Invasion... Level 2: The Upper Decks).
Walkthrough[edit]
Map of Invasion: The Siege
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Two pairs of mancubi (things 336 & 337, and things 338 & 339) are stuck in each other and thus unable to move. Therefore they cannot teleport in, and thus cannot be killed. They also block four barons of Hell (things 313, 314, 340, and 342) from reaching the teleporter, and thus they cannot be killed either. However, due to the monster spawner, 100% kills is still possible.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing east. (thing 10)
- facing east. (thing 145)
- facing east. (thing 199)
- facing east. (thing 201)
- facing east. (thing 203)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 896.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Heavy weapon dude |
14 |
7 |
14
|
Imp |
7
|
Revenant |
18
|
Cacodemon |
5
|
Pain elemental |
12
|
Hell knight |
3
|
Baron of Hell |
6
|
Arachnotron |
16
|
Mancubus |
22
|
Spiderdemon |
2
|
Cyberdemon |
3
|
Romero's head |
1
|
Monster spawner |
1
|
Spawn spot |
14
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
3
|
Shotgun |
4
|
Super shotgun |
3
|
Chaingun |
5
|
Rocket launcher |
3
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
40
|
Box of shotgun shells |
34
|
Box of rockets |
44
|
Energy cell pack |
12
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
12
|
Armor |
5
|
Megaarmor |
4
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
4
|
Megasphere |
3
|
Backpack |
4
|
Berserk |
4 |
3 |
4
|
Invulnerability |
1
|
Partial invisibility |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
5
|
Exploding barrel |
60
|
Teleport landing |
26
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]