Invulnerability (Doom 2016)
Invulnerability returns as a power-up in Doom (2016), taking on its classic form as a green levitating orb with a skull faintly visible within. According to the UAC, the invulnerability sphere is a demonic stimulant made of Argent plasma which is absorbed on contact, forming a bioplasma film below the user's skin which protects from almost all attacks for a limited time. Also according to UAC research, use of the invulnerability sphere causes extreme pain that, in demons, causes them to be more likely to attack targets beyond their combat abilities.
Invulnerability grants a brief period of invincibility against enemy attacks. As in Doom 3, the effect is not absolute, and instant-death sources of damage such as lethal falls and crushing objects can still kill the player. While the sphere is active, the player's view is slightly obscured at the fringes by a green haze, and a greenish light can be seen as a sheath over the player's weapons.
Upgrades received through Praetor tokens in the "Powerup Effectiveness" category affect the invulnerability power-up:
- Power Surge will unleash a blast wave when the invulnerability effect expires.
- Healing Power restores health to maximum when invulnerability is activated.
- Power Extender increases the duration of the invulnerability effect.
|Items from Doom (2016)|
|Power-ups:||Berserk • Demon rune • Haste • Invisibility • Invulnerability • Mega health • Quad damage • Regeneration|
|Plot items:||Crucible • Tethering device|
|Side-arm items:||Frag grenade • Hologram • Kinetic mine • Lateral thrusters • Personal teleporter • Shield wall • Siphon grenade • Tesla rocket • Threat pulse • Threat sensor|
|SnapMap:||Ammo dispenser • Container • Demon control grenade • Health dispenser • Power core|
|Upgrades:||Argent cell • Delta V jump-boots • Praetor token • Rune|