Island.WAD

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Island.WAD
The starting areaThe starting area
Author Sean Mathews
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Island.WAD is a single-level PWAD for Doom II, created by Sean Mathews and uploaded to the /idgames archive in July 1995. The level replicates a large island with a variety of brick structures, dungeons and various plazas.

Walkthrough[edit]

Map of Island.WAD
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head west of the start and open the dark wall to find a chainsaw, a soul sphere, a box of shotgun shells, and a medikit. (sector 580)
  2. In the area east of the central alley, head up the northeast steps. At the top, open a recessed wall to the east and enter the teleporter to go to the tops of bookshelves where you can get a soul sphere, a box of ammo, a box of rockets, a box of shotgun shells, and a medikit. (sector 461)
  3. In the central alley, open the bars to the south and open the wall to the west to get a blur artifact. (sector 598)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 5, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 602)
  2. facing south. (thing 603)
  3. facing north. (thing 604)
  4. facing east. (thing 605)
  5. facing east. (thing 606)
  6. facing south. (thing 607)

Statistics[edit]

Map data[edit]

Things 616
Vertices 2310*
Linedefs 2642
Sidedefs 4000
Sectors 612
* The vertex count without the effect of node building is 2010.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]