J.M.P van Waveren (MrElusive)

From DoomWiki.org

Jan Paul van Waveren (September 15, 1977 - January 31, 2017), born Johannes Marinus Paulus van Waveren, most frequently known as JMP van Waveren (along with several variant spellings of this name), and also by his handle MrElusive, was a game industry veteran beginning with his involvement in the development of the enhanced artificial intelligence system for id Software's 1999 game Quake III Arena, which involved the invention of the "Area Awareness System" (AAS for short). Though originally designed for the game's bots, it is now used by modern iterations of the id Tech engine for all entity path finding. Before his involvement with the game industry, van Waveren was involved in academic AI and graphics research, and even earlier, he was for a time a member of the online Doom community.

Van Waveren left id Software in late 2014, following John Carmack, to become a senior engineer at Oculus VR.[1] He was an advocate for Vulkan, working extensively with Khronos Group on various projects such as glTF and a Khronos-approved VR Standard.

Van Waveren passed away after a long battle with cancer on January 31, 2017, at the age of 39.[2] Carmack paid tribute to him with the comment that he was "the best developer I ever worked with, my right hand, and a good friend. It was an honor."[3]

In February 2017, a few days after his passing, the Khronos OpenXR working group voted unanimously to adopt the Virtual Reality API Jan Paul had developed during the last few months of his life as the basis for the OpenXR standard.[4]

Curriculum vitae[edit]

Doom projects[edit]


External links[edit]


  1. James, Paul (12 November 2014). "SDC 2014: Getting Started with the Oculus Mobile SDK, Liveblog @3pm PDT." Road to VR. Retrieved 19 March 2015.
  2. Antkow, Christian (2 February 2017). https://www.reddit.com/r/oculus/comments/5rif0k/brendan_iribe_head_of_pc_vr_jan_paul_van_waveren/dd7oua8/. Retrieved 2 June 2017.
  3. Carmack, John (31 January 2017). https://twitter.com/ID_AA_Carmack/status/826531007381794817. Retrieved 31 January 2017.
  4. Everitt, Cass (28 February 2017). "Khronos GDC 2017 Presentation, Refocusing on VR Innovation." Retrieved 16 June 2018.
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