Jade Earth

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Jade Earth
A large room showcasing the marble and techbase fusion found throughout the map.A large room showcasing the marble and techbase fusion found throughout the map.
Author Joonas Äijälä
Port Boom-compatible
Year 2010
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Jade Earth is a single-level PWAD for Doom II and Boom-compatible source ports that was released in October 2010. It was designed by Joonas Äijälä (Jodwin) and uses the music track "Organic Gods" (now called "Destiny") by Mark Klem. The par time is 1:20:00.

Jade Earth was featured in Doomworld's Top 100 Most Memorable Maps, placing 47th, and is also included in the Top 25 Missed Cacowards.


Map of Jade Earth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room past the first door, look at the terminals to the northeast. Press on the one that is lighter than the rest to trigger a lift, which is to the left. Ride it up and collect the shotgun, shotgun shells, and green armor. (sector 3633)
  2. In the brown sewer area at the east end of the map, find the lever switch in the eastern section of the sewer area, which removes the metal bars at the northwest end of the section. Take the steps past the bars up, then head west, then south at the next fork you come to. Get off the sludge, then enter the dark alley with the lone medikit. Face north, and press on the different section of green wall to light it up. Now go back to the large room west of the brown sewer area, then enter the brown canal at the south end. Go through this canal until you reach a box of shotgun shells and a green armor. (sector 1175)
  3. Once you have the blue key, return to the 'T' intersection, which is just northeast of the octagon walkway. Go to the bottom end of the 'T' and take the path going southward to the next door. In the large room that follows, head to the side room and approach the terminals. On the back side of a column is a blue switch. Press it, then if you look at the north side of the large room, there will be a closet open with several terminals. Press on the rightmost one, which will lower the bars blocking the computer area map at the southeast end of the room. Quickly run to it before either obstacle closes to get the map and the secret. (sector 3981)
  4. At the far northeast section of the map, the switch in the big room with lots of imps and revenants lowers some stairs to the west. Take the door past those steps and clear the rooms beyond it. Afterwards, the switch at the southwest end which the Hell knight was guarding triggers the lift at the northeast end of the biggest room. Quickly get on this lift before it rises, and at the top you will find three terminals and a switch. Use the rightmost terminal, which will cause a metal wall to the west to lower. Drop down and collect the medikits. (sector 2573)
  5. Cross through the nukage-spilled corridor with former humans, then head up the steps going south. Go all the way around in the huge room and through the cave, then west until you reach a four-way intersection. Head north and left into the open room where the revenant and supplies are. There are some terminals in this room. Use the middle one on the left panel, then leave the room. Look east to spot the door open, leading back to the nukage-spilled corridor. Go back here and go to the middle of the corridor, which is about where the side doors were opened, then face south. Use the lion switch, then return to the four-way intersection. Go north again, then east onto the ledge. The soul sphere will be accessible. (sector 2923)
  6. In the large room with the asphalt and crates at the north end of the map, if you go north and look to the south, you will spot a lift that only goes up halfway. To raise it up, take the southwest path in the large room, then use the switch and take the lift up. At the top, take the next door you come to, and then the door to the north of that to reach the northwest ledge in the large room. Open the next door and enter the next room, and you'll hear the sound of a lift. Quickly backtrack into the previous room west of the northwest ledge upon entering; back here, there will be a skull switch at the north end. Quickly press it before it get closed off. This switch will raise the lift up. Now that it has been raised, return to the lift and flip the switch to lower it, then ride it up. Go through the open door to receive a plasma gun and energy cells. (sector 2877)
  7. When you first reach the cave system at the west end of the map, look towards the ledge with imps at the west side; notice this ledge has a light shining in front of it. To reach this ledge, you will need to execute an arch-vile jump. There is an arch-vile to the southeast, but only on Ultra-Violence or higher. There is another arch-vile in the passage to the south, which you will have to lure if you are playing on other difficulties. Once you have successfully reached the ledge, hug the west wall until you go through a fake wall. Follow the path to a teleporter, which will take you to a BFG9000 and energy cells. (sector 4971)
  8. Once you exit the cave system, turn south and enter the big room with the switch and terminals at the dark end. Press on the only terminal that blinks at regular intervals rather than flicker to open a metal wall at the east end. Behind it are rockets, a chainsaw, and a green armor. (sector 5228)
  9. From the previous secret, go back to the large room after the caves, then into the L-shaped room. Use the switch to reach the next door and use the red switch behind it to open up the U-shaped stairway. Climb to the top and then make a strafejump to the southwest alcove, which has boxes of ammo, rockets, and shotgun shells. (sector 5250)
  10. The switch at the top of the U-shaped stairway opens the door in the middle, leading north into the next big room. Take the southwest door here, then north into the dark alleyway, then west at the fork. The small room you come to has terminals to the north and south. Press on the center of the south terminal (the one with the short blue stripes) to lower one at the north end. This one has an arch-vile guarding a soul sphere and shotgun shells. (sector 3877)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 9:33.71 Paul Hiebert (Creaphis) 2010-12-01 je-00933.zip
NM speed
UV max 1:04:40.77 Vladimir Monakhov (skepticist) 2010-11-25 je-10440skepticist.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 2505
Vertices 33748*
Linedefs 32565
Sidedefs 50468
Sectors 5392
* The vertex count without the effect of node building is 27442.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]